Virtual Reality Simulation in Orthopedic Surgery Education Improves Immediate Procedural Skill and Knowledge Acquisition, But Evidence on Cost-Effectiveness and Skill Retention Remains Lacking.

IF 2.9 2区 医学 Q1 ORTHOPEDICS
Francesca R Coxe, Taylor P Stauffer, Michael P Ast
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Abstract

Purpose of review: Virtual reality (VR) simulation in orthopedic education has gained recent interest in the literature. VR simulation provides a virtual space to practice surgical steps accurately, creating a user-controlled environment for novice surgical trainee skill development. Despite the reported benefits, VR is not routinely incorporated into orthopedic residency core curriculum. This study reviews and synthesizes contemporary data assessing the efficacy of VR simulation in orthopedic surgical training.

Recent findings: Twenty-three studies across six subspecialty areas were included. Seven hundred and forty-eight participants trained on over nine different VR simulators. Control groups included no additional training, surgical technique guides, surgical videos, and benchtop simulators. Outcome measurements included procedure-specific checklists, objective grading scales, time-to-task completion, and accuracy of implant placement, among others. No outcomes directly focused on patient safety or involved live patients. Across disciplines, VR simulation training improved outcomes when compared to controls, conferring quicker procedure times, higher correct step completion, and more accurate implant placement, although not always statistically significant. Virtual reality is a tool employed by various industries that offers immersive, interactive, and realistic learning experiences. In orthopedics, VR has the potential to enhance skills, improve safety, and increase trainee confidence. In most of the included studies, trainees performed better in the VR simulation groups when compared to control education modalities, and participants readily embraced VR. However, there is mixed evidence on its use, and future studies are needed involving longitudinal VR education to better assess the actual impact on trainee skills, as well as performance in the operating room and its impact on patient outcomes.

虚拟现实模拟在骨科手术教育中提高了即时的操作技能和知识获取,但关于成本效益和技能保留的证据仍然缺乏。
回顾目的:虚拟现实(VR)模拟在骨科教育中引起了最近的文献兴趣。VR模拟提供了一个虚拟的空间来精确地练习手术步骤,为外科新手的技能发展创造了一个用户控制的环境。尽管有报道的好处,VR并没有常规地纳入骨科住院医师的核心课程。本研究回顾并综合了评估VR模拟在骨科手术训练中的有效性的当代数据。最近的发现:包括六个亚专业领域的23项研究。748名参与者在超过9种不同的VR模拟器上接受了培训。对照组包括没有额外的培训,手术技术指南,手术视频和台式模拟器。结果测量包括手术特定检查表、客观评分量表、完成任务的时间和植入物放置的准确性等。没有直接关注患者安全或涉及活患者的结果。在各个学科中,与对照组相比,VR模拟训练改善了结果,赋予了更快的手术时间,更高的正确步骤完成,更准确的植入物放置,尽管并不总是具有统计学意义。虚拟现实是各种行业使用的工具,提供身临其境、互动和现实的学习体验。在骨科,VR有潜力提高技能,提高安全性,并增加学员的信心。在大多数纳入的研究中,与对照教育模式相比,虚拟现实模拟组的受训者表现更好,参与者欣然接受虚拟现实。然而,关于其使用的证据参差不齐,未来需要涉及纵向VR教育的研究,以更好地评估对培训生技能的实际影响,以及在手术室中的表现及其对患者预后的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.50
自引率
2.40%
发文量
64
期刊介绍: This journal intends to review the most significant recent developments in the field of musculoskeletal medicine. By providing clear, insightful, balanced contributions by expert world-renowned authors, the journal aims to serve all those involved in the diagnosis, treatment, management, and prevention of musculoskeletal-related conditions. We accomplish this aim by appointing authorities to serve as Section Editors in key subject areas, such as rehabilitation of the knee and hip, sports medicine, trauma, pediatrics, health policy, customization in arthroplasty, and rheumatology. Section Editors, in turn, select topics for which leading experts contribute comprehensive review articles that emphasize new developments and recently published papers of major importance, highlighted by annotated reference lists. We also provide commentaries from well-known figures in the field, and an Editorial Board of more than 20 diverse members suggests topics of special interest to their country/region and ensures that topics are current and include emerging research.
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