Virtual reality and sports performance: a systematic review of randomized controlled trials exploring balance.

IF 2.3 Q2 SPORT SCIENCES
Frontiers in Sports and Active Living Pub Date : 2025-04-29 eCollection Date: 2025-01-01 DOI:10.3389/fspor.2025.1497161
Ida Cariati, Roberto Bonanni, Pierangelo Cifelli, Giovanna D'Arcangelo, Elvira Padua, Giuseppe Annino, Virginia Tancredi
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引用次数: 0

Abstract

Introduction: Our systematic literature review aimed to select randomized controlled trials (RCTs) in which virtual reality (VR) has been used in athletes or players to evaluate the effectiveness of this technology in gaining performance.

Methods: In accordance with PRISMA guidelines, a systematic literature search was conducted in the MEDLINE, Scopus and Web of Science databases using the keyword set [(Virtual reality) OR (VR)] AND [(Athletes) OR (Players)] AND [(Performance) OR (Balance)]. Peer-reviewed articles published within the last ten years in English and open access were included. The methodological quality of the articles was assessed using the Jadad scale, while the eligibility criteria were evaluated using the PICOS approach.

Results: Specifically, six RCTs were selected, one of which scored 5/5 on the Jadad scale, four scored 3/5 and one scored 2/5. Importantly, five RCTs found a positive influence of VR on performance in terms of balance, stability, sprinting, jumping, neurocognitive function, reaction time and technical skills, while only one RCT found no difference in these parameters.

Discussion: In conclusion, the results included in our systematic review showed that VR seems to have a positive effect in improving sports performance. However, the heterogeneity of the studies did not allow for a comparison of the data to clarify the relevance of VR technology in performance, suggesting the need for in-depth investigations to confirm its efficacy in sports.

虚拟现实和运动表现:探索平衡的随机对照试验的系统回顾。
我们的系统文献综述旨在选择随机对照试验(rct),其中虚拟现实(VR)已在运动员或运动员中使用,以评估该技术在提高成绩方面的有效性。方法:按照PRISMA指南,使用关键词集[(Virtual reality) OR (VR)]、[(Athletes) OR (Players)]和[(Performance) OR (Balance)]在MEDLINE、Scopus和Web of Science数据库中进行系统文献检索。包括近十年来发表的英文和开放获取的同行评议文章。使用Jadad量表评估文章的方法学质量,使用PICOS方法评估入选标准。结果:共选择6项rct,其中1项Jadad评分为5/5分,4项为3/5分,1项为2/5分。重要的是,五项RCT发现VR对平衡性、稳定性、冲刺、跳跃、神经认知功能、反应时间和技术技能的表现有积极影响,而只有一项RCT发现这些参数没有差异。讨论:总之,我们系统综述的结果表明,VR似乎对提高运动成绩有积极作用。然而,研究的异质性不允许对数据进行比较,以澄清VR技术与表现的相关性,这表明需要深入调查以确认其在运动中的功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.60
自引率
7.40%
发文量
459
审稿时长
15 weeks
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