Florencia Sofía López-Isola, Daniel Íncera-Fernández
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引用次数: 0
Abstract
Background: Virtual reality (VR) generates a virtual environment with which one can interact as if it were real. In Stroke, which represents one of the highest causes of cognitive impairment in Europe, the use of VR in cognitive rehabilitation has been studied through the performance of different types of tasks, which could have different impacts. For this reason, the objective of this study was to review the use of VR tasks based exclusively on daily activities for the cognitive rehabilitation of people with stroke over 18 years of age.
Methods: A search was carried out of the databases PubMed, Web of Science, and Scopus, obtaining 531 articles that, after applying inclusion/exclusion criteria, were reduced to eight (six randomized clinical trials and two quasi-experimental studies).
Results: The number of positive results was higher than the number of negative results only in global cognitive function. In specific cognitive functions the number of positive results was lower than the negatives.
Conclusions: These results highlight the need to carry out more studies with larger samples to obtain robust results and conclusions. Furthermore, this study highlights the value of research in this topic due to the interesting lines of future research.
背景:虚拟现实(VR)产生一个虚拟的环境,人们可以与之互动,就好像它是真实的。在欧洲,中风是导致认知障碍的最高原因之一,研究人员通过执行不同类型的任务来研究VR在认知康复中的应用,这些任务可能会产生不同的影响。因此,本研究的目的是回顾基于日常活动的VR任务在18岁以上中风患者认知康复中的应用。方法:检索PubMed、Web of Science和Scopus数据库,获得531篇文章,应用纳入/排除标准后,减少到8篇(6篇随机临床试验和2篇准实验研究)。结果:仅整体认知功能阳性结果数高于阴性结果数。在特定的认知功能中,阳性结果的数量低于阴性结果。结论:这些结果强调需要进行更多的大样本研究,以获得可靠的结果和结论。此外,由于未来研究的有趣方向,本研究突出了该主题的研究价值。