Studying the influence of single social interactions on approach and avoidance behavior: A multimodal investigation in immersive virtual reality.

IF 4.6 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Sabrina Gado, Matthias Gamer
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Abstract

When studying spontaneous or learned emotional responses to social stimuli, research has traditionally relied on simplified stimuli repeatedly presented on a computer screen in standardized laboratory environments. While these studies have provided important insights into social perception and cognition, their restricted ecological validity may impede the extrapolation of findings to everyday social contexts. Here, we developed a novel immersive virtual reality scenario that permits the examination of social approach and avoidance behavior under naturalistic circumstances while at the same time maintaining full experimental control. Using a combination of a social conditioning procedure with a social approach-avoidance test, we conducted two experiments (both with N = 48 female participants) to investigate how individuals differing in trait social anxiety adapt their behavior after a single encounter with an either friendly or unfriendly virtual agent. In addition to overt approach and avoidance behavior, we acquired subjective ratings, eye-tracking data, and autonomic responses. Overall, we observed significant effects of the social conditioning procedure on autonomic responses and participants' exploration behavior. After initially increased attention, participants exhibited avoidance of social threats as indicated by a higher interpersonal distance and decreased visual attention towards the negatively conditioned virtual agent in the test phase. We found no association between hypervigilance and trait social anxiety but observed higher fear ratings and enhanced avoidance of social threats in participants with elevated anxiety levels. Altogether, this study demonstrates the potential of immersive virtual environments for examining social learning processes under conditions resembling real-life social encounters.

单一社会互动对接近和回避行为的影响研究:沉浸式虚拟现实中的多模态研究。
在研究对社会刺激的自发或习得的情绪反应时,研究传统上依赖于标准化实验室环境中计算机屏幕上反复呈现的简化刺激。虽然这些研究为社会感知和认知提供了重要的见解,但它们有限的生态有效性可能会阻碍研究结果在日常社会背景下的外推。在这里,我们开发了一种新颖的沉浸式虚拟现实场景,允许在自然环境下检查社会方法和回避行为,同时保持完全的实验控制。结合社会条件反射程序和社会回避测试,我们进行了两个实验(均有N = 48名女性参与者),以调查不同特征的社交焦虑个体在遇到友好或不友好的虚拟代理后如何适应他们的行为。除了公开的接近和回避行为外,我们还获得了主观评分、眼动追踪数据和自主反应。总的来说,我们观察到社会条件作用对自主反应和被试的探索行为有显著的影响。在最初的注意力增加后,在测试阶段,参与者表现出对社会威胁的回避,这表明人际距离的增加和对负面条件虚拟代理的视觉注意力的减少。我们没有发现过度警觉和特质性社交焦虑之间的联系,但观察到焦虑水平升高的参与者的恐惧等级更高,对社交威胁的回避程度也更高。总之,这项研究展示了沉浸式虚拟环境在类似现实社会遭遇的条件下研究社会学习过程的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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