Mark the Unexpected! Animacy Preference and Directed Movement in Visual Language

IF 2.3 2区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
Ana Krajinović, Irmak Hacımusaoğlu, Neil Cohn
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Abstract

A preference for animate entities over inanimate entities is commonly found in perception and language. In our corpus study based on a cross-cultural set of 331 comics from 81 countries, we asked whether animacy preference plays a role in the morphological marking of motion in the visual language(s) used in comics. We were interested in whether animates or inanimates are more or less marked (i.e., use pictorial cues to signal motion) when compared to each other, similarly to differential marking modulated by animacy in grammars of many languages. We considered the animacy preference as the expectation that animates are moving in a directed way, while inanimates are not. We focused on motion lines (i.e., lines trailing behind a moving object) and circumfixing lines (i.e., lines surrounding a moving object) that indicate motion in comics, which are visual morphological markings that differ in their directedness: Motion lines are directional, while circumfixing lines are not. We found that inanimates are more marked by motion lines than animates in our data, while there is no difference between the two groups regarding circumfixing lines. These results persist across all global regions and styles of comics. Thus, similarly to spoken languages, visual morphology obeys what we call the mark the unexpected! principle, defined in the context of surprisal minimization: Inanimates need to be marked in order to signal that they are moving in a directed way, which is otherwise unexpected and of high surprisal. Animates are comparatively marked less because their directed movements are already expected and of low surprisal. As this principle persists across modalities and their diverse expressive systems, mark the unexpected! is a strong candidate for a cognitive universal.

标记意外!视觉语言中的动物偏好与定向运动
在感知和语言中,对有生命的实体比无生命的实体更偏爱。在基于来自81个国家的331部漫画的跨文化语料库研究中,我们询问动画偏好是否在漫画中使用的视觉语言的运动形态标记中起作用。我们感兴趣的是,当相互比较时,动物和无生命是否有更多或更少的标记(即,使用图像线索来表示运动),类似于许多语言语法中由动画调节的差异标记。我们认为有生命偏好是期望有生命的动物以定向的方式移动,而无生命的动物则不是。我们关注的是运动线(即移动物体后面的线)和环绕线(即围绕移动物体的线),它们在漫画中表示运动,这是视觉形态学标记,它们的方向性不同:运动线是定向的,而环绕线则不是。我们发现,在我们的数据中,无生命动物比有生命动物更容易被运动线所标记,而两组之间在绕线方面没有差异。这些结果在全球所有地区和漫画风格中都存在。因此,与口头语言类似,视觉形态服从我们所说的意想不到的标记!原则,在惊喜最小化的背景下定义:无生命需要被标记,以表明它们在以一种定向的方式移动,否则就会出现意外和高度惊喜。相对而言,动物的标记较少,因为它们的定向动作已经被预料到,并且不太令人惊讶。当这一原则在模态及其不同的表达系统中持续存在时,标记出意外!是认知普遍性的有力候选者。
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来源期刊
Cognitive Science
Cognitive Science PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.10
自引率
8.00%
发文量
139
期刊介绍: Cognitive Science publishes articles in all areas of cognitive science, covering such topics as knowledge representation, inference, memory processes, learning, problem solving, planning, perception, natural language understanding, connectionism, brain theory, motor control, intentional systems, and other areas of interdisciplinary concern. Highest priority is given to research reports that are specifically written for a multidisciplinary audience. The audience is primarily researchers in cognitive science and its associated fields, including anthropologists, education researchers, psychologists, philosophers, linguists, computer scientists, neuroscientists, and roboticists.
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