Let's talk about death, dying, and what matters most to you in life: Pretest and piloting of a translated and adapted conversation game

Julia Jaschke, Sara Söling, Juliane Köberlein-Neu
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引用次数: 0

Abstract

Objective

This study aimed to pretest and pilot the German version of the Hello conversation game (German: Hey du) to assess its comprehensibility and acceptability. Like the original, Hey du is designed as a low-threshold method to empower people of almost all ages and health conditions to engage in advance care planning (ACP), particularly targeting young/healthy people for whom there are currently few or no ACP programmes.

Methods

The conversation game was systematically translated into German using the TRAPD process and cognitively pretested in 12 interviews. Subsequently, two observational studies were conducted: Hey du was used in 1) a nursing school (n = 16) and 2) with groups of family and friends (n = 50). After completing the game, participants were surveyed regarding the game's acceptability and comprehensibility.

Results

The results of the cognitive pretest and the observational studies show that the conversation game was acceptable and comprehensible in both settings. Most of the participants (>92 %) reported that Hey du helped them come to terms with their own wishes and preferences for medical and nursing care and that they felt comfortable playing the game.

Conclusion

Hey du has the potential to motivate and empower people to deal with ACP.

Innovation

Hey du is the first scientifically supported gamification approach in Germany to introduce ACP to people for whom no systematic ACP programs exist. The game provides a safe forum for people of almost all ages and health conditions to discuss their values regarding life, death, dying and what matters most.
让我们来谈谈死亡,临终,以及你生命中最重要的事情:一款翻译和改编的对话游戏的预测试和驾驶
目的本研究旨在对德语版Hello会话游戏(德语:Hey du)进行预测试和试点,以评估其可理解性和可接受性。与最初的方案一样,Hey du被设计为一种低门槛方法,使几乎所有年龄和健康状况的人都能参与预先护理计划,特别是针对目前很少或没有预先护理计划的年轻人/健康人。方法采用TRAPD程序将会话游戏系统地翻译成德语,并在12个访谈中进行认知预测。随后,进行了两项观察性研究:Hey du被用于1)护理学校(n = 16)和2)家庭和朋友群体(n = 50)。在完成游戏后,参与者接受了关于游戏可接受性和可理解性的调查。结果认知预测和观察性研究结果表明,会话游戏在两种情境下都是可接受和可理解的。大多数参与者(92%)报告说,Hey du帮助他们达成了自己对医疗和护理的愿望和偏好,他们觉得玩这个游戏很舒服。结论hey du具有激励和授权人们应对ACP的潜力。InnovationHey du是德国第一个有科学支持的游戏化方法,向没有系统ACP计划的人介绍ACP。这个游戏为几乎所有年龄和健康状况的人提供了一个安全的论坛,讨论他们对生命、死亡、死亡和最重要的事情的价值观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
PEC innovation
PEC innovation Medicine and Dentistry (General)
CiteScore
0.80
自引率
0.00%
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审稿时长
147 days
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