Functional and Morphological Differences in the Play Face and Full Play Face in Lowland Gorillas, a Hominid Species: Implications for the Evolutionary Roots of Smile and Laugh Face
Giada Cordoni, Martina Brescini, Luca Pirarba, Florinda Giaretto, Ivan Norscia
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引用次数: 0
Abstract
Objective
Play Face (PF) and Full Play Face (FPF) in the great apes—homologous to human smile and laugh-face—have been considered a single phenomenon. However, if natural selection has preserved two expressions, probably their adaptive value differs.
Materials and Methods
We collected video data on play interactions in two lowland gorilla groups (N = 21; Gorilla gorilla gorilla) housed at La Vallée des Singes and the ZooParc de Beauval (France). Lacking a tool tailored for gorillas during this study, we analyzed facial action-unit activation via chimpFACS and OpenFace.
Results
We found that PF and FPF activated partly different action units as it occurs for chimpanzees and humans' PF/FPF. We detected the rapid replication (Rapid Facial Mimicry [RFM]) of either PF or FPF that was associated with longer play sessions. Not-mimicked PF was linked to increased play session variability (different types of play patterns) measured via the Shannon Index, whereas not-mimicked FPF was associated with increased play asymmetry (imbalance between offensive/defensive patterns) measured via the Play Asymmetry Index.
Discussion
Lowland gorillas may use PF to manage sessions that are more complex in terms of pattern types and FPF—a more salient signal—to prevent misunderstandings when the session is imbalanced. RFM of both expressions may favor the prolongation of play sessions by increasing player synchronization and possibly emotional sharing. Our study opens the door to further comparative studies on playful expressions in humans and other primates as a way to fine-tune possible emotional communication and delineate potential evolutionary roots of Hominidae facial communication.
与人类的微笑和大笑相对应,类人猿的客观表情(PF)和完全表情(FPF)一直被认为是一个单一的现象。然而,如果自然选择保留了两种表达,那么它们的适应价值可能是不同的。材料与方法收集了两个低地大猩猩群体(N = 21;大猩猩大猩猩大猩猩)住在La vallsamade des Singes和ZooParc de Beauval(法国)。在这项研究中,我们缺乏为大猩猩量身定制的工具,我们通过黑猩猩的facs和OpenFace分析了面部动作单元的激活。结果我们发现,黑猩猩和人类的PF/FPF激活的动作单元部分不同。我们检测到PF或FPF的快速复制(快速面部模仿[RFM])与更长的游戏时间有关。非模仿型FPF与Shannon指数测量的游戏回合可变性(不同类型的游戏模式)增加有关,而非模仿型FPF与游戏不对称指数测量的游戏不对称(进攻/防守模式之间的不平衡)增加有关。低地大猩猩可能会使用PF来管理模式类型更复杂的会话,而fpf是一个更突出的信号,可以在会话不平衡时防止误解。这两种表达的RFM可能通过增加玩家同步和情感分享来延长游戏时间。我们的研究为进一步比较人类和其他灵长类动物的游戏表情打开了大门,作为一种微调可能的情感交流和描绘人科面部交流的潜在进化根源的方式。