Building Capacity for Digital Innovation—A Game-Study

IF 3.7 3区 管理学 Q2 MANAGEMENT
Kristina Maria Madsen, Jacob Brix
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Abstract

Organizations are facing a constant stream of emerging technologies that require management and staff to be more flexible, open and critical in exploring new potential. In supporting new digital innovation, an organization will inevitably be affected on the level of strategy, business design and operation. In this paper, we explore games' potential as one approach for building digital innovation capacity in an organization since games have been proven beneficial in early innovation and learning processes. Theoretically, we focus on ‘building digital innovation capacity.’ This is understood as a process where the knowledge about digitalization and digital transformation is used to strengthen individuals' skills, abilities and opportunities—knowledge that can be used as a source for organizational learning and development. In this paper, we explore and discuss the role of games in building capacity for digital innovation in established organizations through an empirical study consisting of four game sessions with the game Cards for IoT. Overall, this game study implies three important themes concerning games' role in building capacity for digital innovation in established organizations: gameplay & facilitation, player mindset and contextualization. The perspectives, nuances and insights of the themes are discussed with the literature on capacity building.

数字创新能力建设——游戏研究
组织正面临着不断涌现的新兴技术,这要求管理层和员工在探索新的潜力方面更加灵活、开放和关键。在支持新的数字化创新的过程中,组织不可避免地会在战略、业务设计和运营层面受到影响。在本文中,我们将探讨游戏作为在组织中构建数字创新能力的一种方法的潜力,因为游戏已被证明在早期创新和学习过程中是有益的。从理论上讲,我们注重“数字化创新能力建设”。这被理解为一个过程,在这个过程中,有关数字化和数字化转型的知识被用来加强个人的技能、能力和机会——这些知识可以作为组织学习和发展的来源。在本文中,我们通过一项实证研究,探索和讨论了游戏在建立成熟组织的数字创新能力方面的作用,该研究包括四次游戏会话,其中包括游戏卡片的物联网。总的来说,这项游戏研究暗示了三个重要的主题,即游戏在建立成熟组织的数字创新能力方面所扮演的角色:促进,玩家心态和情境化。这些主题的观点、细微差别和见解与有关能力建设的文献一起讨论。
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来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
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