{"title":"Building Capacity for Digital Innovation—A Game-Study","authors":"Kristina Maria Madsen, Jacob Brix","doi":"10.1111/caim.12650","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Organizations are facing a constant stream of emerging technologies that require management and staff to be more flexible, open and critical in exploring new potential. In supporting new digital innovation, an organization will inevitably be affected on the level of strategy, business design and operation. In this paper, we explore games' potential as one approach for building digital innovation capacity in an organization since games have been proven beneficial in early innovation and learning processes. Theoretically, we focus on ‘<i>building digital innovation capacity.’</i> This is understood as a process where the knowledge about digitalization and digital transformation is used to strengthen individuals' skills, abilities and opportunities—knowledge that can be used as a source for organizational learning and development. In this paper, we explore and discuss the role of games in building capacity for digital innovation in established organizations through an empirical study consisting of four game sessions with the game <i>Cards for IoT</i>. Overall, this game study implies three important themes concerning games' role in building capacity for digital innovation in established organizations: <i>gameplay & facilitation</i>, <i>player mindset</i> and <i>contextualization</i>. The perspectives, nuances and insights of the themes are discussed with the literature on capacity building.</p>\n </div>","PeriodicalId":47923,"journal":{"name":"Creativity and Innovation Management","volume":"34 2","pages":"486-499"},"PeriodicalIF":3.7000,"publicationDate":"2024-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity and Innovation Management","FirstCategoryId":"91","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/caim.12650","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MANAGEMENT","Score":null,"Total":0}
引用次数: 0
Abstract
Organizations are facing a constant stream of emerging technologies that require management and staff to be more flexible, open and critical in exploring new potential. In supporting new digital innovation, an organization will inevitably be affected on the level of strategy, business design and operation. In this paper, we explore games' potential as one approach for building digital innovation capacity in an organization since games have been proven beneficial in early innovation and learning processes. Theoretically, we focus on ‘building digital innovation capacity.’ This is understood as a process where the knowledge about digitalization and digital transformation is used to strengthen individuals' skills, abilities and opportunities—knowledge that can be used as a source for organizational learning and development. In this paper, we explore and discuss the role of games in building capacity for digital innovation in established organizations through an empirical study consisting of four game sessions with the game Cards for IoT. Overall, this game study implies three important themes concerning games' role in building capacity for digital innovation in established organizations: gameplay & facilitation, player mindset and contextualization. The perspectives, nuances and insights of the themes are discussed with the literature on capacity building.
期刊介绍:
Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.