Sohail Ahmed Soomro;Halar Haleem;Bertrand Schneider;Georgi V. Georgiev
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引用次数: 0
Abstract
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both spatial and temporal information. A case study was conducted by recording a lab session in a digital-fabrication-based makerspace where students from a university undergraduate program turned their product ideas into tangible prototypes using digital fabrication. Moreover, a creativity test was conducted to assess individual creative competence. The findings reveal that the monocular approach effectively captures interactions among team members and instructors. It also identifies prototyping activities at individual and team levels. Furthermore, results demonstrate that the students with high and low creativity scores exhibit distinct patterns of interaction with instructors and teammates. Those with high creativity scores worked more independently and less collaboratively. Students with low creativity scores worked more collaboratively and less independently. The proposed monocular approach can be used in formal educational settings for student evaluation and prototyping activities. In addition, instructors can use this approach to assess and tailor teaching methods by promptly intervening and providing structures and scaffolding support to assist struggling students.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.