A Matching Game for LLM Layer Deployment in Heterogeneous Edge Networks

IF 6.3 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Benedetta Picano;Dinh Thai Hoang;Diep N. Nguyen
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引用次数: 0

Abstract

With the growing demand for computational and storage capabilities of modern learning models, performing their computation exclusively in a centralized manner has become increasingly impractical. Executing the inference of foundation models in a distributed manner presents significant challenges, particularly in optimizing both computing and communication resources. This work introduces a novel deployment scheme for large language model (LLM) layers that jointly considers computation and communication efficiency within an edge network environment to address these issues. Specifically, we resort to the matching theory to effectively orchestrate the distributed deployment of the LLM layers across the edge nodes of the networks, where nodes have varying computational capacities and communication speed. This framework is based on a two-sided game, enabling each layer to express its individual preferences for node allocation while allowing nodes to prioritize their preferred layers. This mutual selection process minimizes inference latency in the learning process and models the bubble time as game externalities, assuming a sequential pipeline execution. The algorithmic solution reaches a stable matching outcome. Performance evaluation was conducted considering both simulations and a small-scale testbed to measure the effectiveness of the proposed algorithm compared to state-of-the-art alternatives. In particular, the small-scale testbed was developed to distribute an LLM to support autonomous driving, leveraging the vision-language model paradigm. The results highlight performance improvements of up to around 10% in comparison to the Koklata game alternative.
异构边缘网络中LLM层部署的匹配博弈
随着对现代学习模型的计算和存储能力的需求不断增长,以集中的方式执行它们的计算变得越来越不切实际。以分布式方式执行基础模型的推理提出了重大挑战,特别是在优化计算和通信资源方面。这项工作为大型语言模型(LLM)层引入了一种新的部署方案,该方案在边缘网络环境中共同考虑计算和通信效率来解决这些问题。具体来说,我们利用匹配理论有效地协调了LLM层在网络边缘节点上的分布式部署,其中节点具有不同的计算能力和通信速度。该框架基于双边博弈,允许每个层表达其对节点分配的个人偏好,同时允许节点优先考虑其首选层。这种相互选择过程最大限度地减少了学习过程中的推理延迟,并将泡沫时间建模为游戏外部性,假设顺序管道执行。算法求解得到稳定的匹配结果。在模拟和小型测试平台上进行了性能评估,以衡量所提出算法与最先进的替代方案相比的有效性。特别是,小规模测试平台的开发是为了分发一个LLM来支持自动驾驶,利用视觉语言模型范式。结果显示,与Koklata游戏替代方案相比,性能提高了10%左右。
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来源期刊
CiteScore
13.70
自引率
3.80%
发文量
94
审稿时长
10 weeks
期刊介绍: The IEEE Open Journal of the Communications Society (OJ-COMS) is an open access, all-electronic journal that publishes original high-quality manuscripts on advances in the state of the art of telecommunications systems and networks. The papers in IEEE OJ-COMS are included in Scopus. Submissions reporting new theoretical findings (including novel methods, concepts, and studies) and practical contributions (including experiments and development of prototypes) are welcome. Additionally, survey and tutorial articles are considered. The IEEE OJCOMS received its debut impact factor of 7.9 according to the Journal Citation Reports (JCR) 2023. The IEEE Open Journal of the Communications Society covers science, technology, applications and standards for information organization, collection and transfer using electronic, optical and wireless channels and networks. Some specific areas covered include: Systems and network architecture, control and management Protocols, software, and middleware Quality of service, reliability, and security Modulation, detection, coding, and signaling Switching and routing Mobile and portable communications Terminals and other end-user devices Networks for content distribution and distributed computing Communications-based distributed resources control.
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