Applying cognitive theory of multimedia learning principles to augmented reality and its effects on cognitive load and learning outcomes

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Vito Candido, Alberto Cattaneo
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Abstract

In the last decade, the use of augmented reality as a learning support tool has been extensively researched, largely due to the proliferation of augmented reality-compatible smartphones. However, findings related to cognitive load levels remain mixed, with studies reporting both an increase and a decrease in cognitive load while using augmented reality when compared to traditional media. This study investigates the influence on cognitive load and learning outcomes of applying cognitive theory of multimedia learning principles to augmented reality applications. Application design plays a pivotal role in determining cognitive load levels, particularly extraneous load, yet cognitive theory of multimedia learning principles have been scarcely investigated in augmented reality contexts. A randomized experimental design was employed, in which 88 participants were assigned to one of three groups: augmented reality with a head-mounted display, hand-held augmented reality, or video (control group). The educational materials for all conditions were designed according to the principles of the cognitive theory of multimedia learning. Learning outcomes were assessed through retention and transfer tasks following an activity involving a Tangram game. Bayesian analyses provided evidence for no difference in extraneous load levels between conditions. Regarding performance, the findings were inconclusive, showing evidence neither for difference nor equivalence between conditions in both retention and transfer tasks.
This study supports the idea that the effectiveness of the cognitive theory of multimedia learning principles can be extended to augmented reality. The encouraging results on extraneous load levels require further investigation regarding performance.
多媒体学习原理认知理论在增强现实中的应用及其对认知负荷和学习效果的影响
在过去十年中,增强现实作为一种学习支持工具的使用得到了广泛的研究,这主要是由于兼容增强现实的智能手机的普及。然而,与认知负荷水平相关的研究结果仍然喜忧参半,研究报告称,与传统媒体相比,使用增强现实时认知负荷既有增加也有减少。本研究探讨了多媒体学习原理的认知理论在增强现实应用中对认知负荷和学习效果的影响。应用程序设计在决定认知负荷水平,特别是外部负荷方面起着关键作用,然而多媒体学习原理的认知理论在增强现实环境中几乎没有研究。采用随机实验设计,其中88名参与者被分配到三组:头戴式增强现实,手持增强现实或视频(对照组)。根据多媒体学习认知理论的原则,设计了各种条件下的教材。学习结果通过七巧板游戏后的记忆和转移任务进行评估。贝叶斯分析提供的证据表明,在不同的条件下,外部负荷水平没有差异。关于绩效,研究结果是不确定的,既没有证据表明在保留和转移任务的条件之间存在差异,也没有证据表明它们是等同的。本研究支持多媒体学习原理的认知理论的有效性可以扩展到增强现实的观点。在无关负载水平上的令人鼓舞的结果需要进一步研究性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.80
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