The competition between human and AI streamers: live streaming strategies in a duopoly market considering consumer heterogeneity

IF 2.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
Dequan Zheng , Yuemei Ding , Shizhen Bai
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Abstract

AI streamers are increasingly prevalent in e-commerce live streaming, yet their competitive impacts and the factors driving enterprise psychological decisions remain underexplored. This paper explores the decision-making process of e-commerce enterprises in adopting streamers and the sensitive factors affecting their decisions from the perspective of heterogeneous consumers. Based on the SOR theory, this study constructs static and dynamic game models within a duopoly market, using the framework of “streamers’ stimuli-heterogeneous consumers’ utility perception-decision making process of streamers selection” and finds that: (1) The market composition of rational and impulsive consumers does not affect enterprises’ pricing, supply or profits, while loyal consumers impact profit and decision speed without altering system equilibrium; (2) When the customer stickiness and fan base of the two oligarchs are the same, using AI streamers can increase profits, and enterprises with higher consumer engagement are more likely to adopt this strategy; (3) Live streaming efficacy and marketing costs are critical factors shaping supply, pricing and profitability, particularly in asymmetric models. Cost disparities can guide strategies and maintain system stability within specific thresholds; (4) Consumer trust and interaction quality not only impact marketing strategies and system stability, but also positively influence adopters’ supply and suppress competitors’ market share; (5) Enterprise preference for streamers influences competitors’ strategies and convergence rates. Enterprises prefer AI streamers with strong learning abilities and high consumer satisfaction, as they maximize profits. This study offers theoretical guidance for e-commerce enterprises to adopt AI streamers and formulate effective market strategies.
人类和人工智能主播之间的竞争:考虑到消费者异质性的双寡头市场中的直播策略
人工智能流媒体在电子商务直播中越来越普遍,但它们的竞争影响和驱动企业心理决策的因素仍未得到充分探讨。本文从异质消费者的角度探讨了电子商务企业采用流媒体的决策过程及影响其决策的敏感因素。基于SOR理论,本文构建了双寡头市场的静态和动态博弈模型,采用“流媒体的刺激-异质消费者的效用感知-流媒体选择的决策过程”的框架,发现:(1)理性和冲动消费者的市场构成不影响企业的定价、供给和利润,而忠诚消费者影响利润和决策速度,但不改变系统均衡;(2)当两大寡头的用户粘性和粉丝基础相同时,使用AI流媒体可以增加利润,消费者参与度较高的企业更有可能采用这一策略;(3)直播效果和营销成本是影响供应、定价和盈利能力的关键因素,尤其是在不对称模式下。成本差异可以指导策略并在特定阈值内保持系统稳定性;(4)消费者信任和互动质量不仅影响营销策略和系统稳定性,而且正向影响采用者的供给,抑制竞争对手的市场份额;(5)企业对流媒体的偏好影响竞争对手的策略和收敛速度。企业更喜欢学习能力强、消费者满意度高的AI主播,因为他们可以实现利润最大化。本研究为电子商务企业采用AI流媒体,制定有效的市场策略提供理论指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Acta Psychologica
Acta Psychologica PSYCHOLOGY, EXPERIMENTAL-
CiteScore
3.00
自引率
5.60%
发文量
274
审稿时长
36 weeks
期刊介绍: Acta Psychologica publishes original articles and extended reviews on selected books in any area of experimental psychology. The focus of the Journal is on empirical studies and evaluative review articles that increase the theoretical understanding of human capabilities.
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