{"title":"Multi-semantic and multi-behavior recommendation with graph attention networks","authors":"Ping Lou , Runnan Zhou , Xuemei Jiang , Jianmin Hu","doi":"10.1016/j.ijhcs.2025.103513","DOIUrl":null,"url":null,"abstract":"<div><div>Recommender systems have become an essential tool to help resolve the information overload problem in recent years. Traditional recommender systems usually rely on Collaborative Filtering (CF) methods based on user-item interactions. However, these methods face data sparsity issues in most cases, which negatively impact recommendation performance and reduce user experience. Recent researches focus on content enriched methods incorporating semantic relevance enhancing the representation learning and improving data utilization. To this end, this paper proposes a recommendation model, named MSMB-GAN (Multi-Semantic Multi-Behavioral Graph Attention Network) aimed at improving recommendation accuracy. To construct this model, multi-facet information is made full use, including user-item interaction behavior (like view, click, add to cart, etc.), social network, and item category information. An encoder is used to capture different behavior relationship between users and items; and a graph attention mechanism is used to capture the strength of user-user social relationship; and a decay factor is introduced to represent the changing demand of users to different item categories in this model. Finally, the user representations extracted from the user-item interaction behaviors, user-user social relationships, and item-category correspondence information are weighted and integrated. Experimental results on synthetic and real-world datasets show that MSMB-GAN can achieve better recommendation performance compared to some existing methods. Further ablation experiments verify the effectiveness of utilizing multi-source information.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"200 ","pages":"Article 103513"},"PeriodicalIF":5.3000,"publicationDate":"2025-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925000709","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Recommender systems have become an essential tool to help resolve the information overload problem in recent years. Traditional recommender systems usually rely on Collaborative Filtering (CF) methods based on user-item interactions. However, these methods face data sparsity issues in most cases, which negatively impact recommendation performance and reduce user experience. Recent researches focus on content enriched methods incorporating semantic relevance enhancing the representation learning and improving data utilization. To this end, this paper proposes a recommendation model, named MSMB-GAN (Multi-Semantic Multi-Behavioral Graph Attention Network) aimed at improving recommendation accuracy. To construct this model, multi-facet information is made full use, including user-item interaction behavior (like view, click, add to cart, etc.), social network, and item category information. An encoder is used to capture different behavior relationship between users and items; and a graph attention mechanism is used to capture the strength of user-user social relationship; and a decay factor is introduced to represent the changing demand of users to different item categories in this model. Finally, the user representations extracted from the user-item interaction behaviors, user-user social relationships, and item-category correspondence information are weighted and integrated. Experimental results on synthetic and real-world datasets show that MSMB-GAN can achieve better recommendation performance compared to some existing methods. Further ablation experiments verify the effectiveness of utilizing multi-source information.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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