‘I Would Pretend to be a Dude’: NBA 2K Gamers’ Motivations, Use of WNBA Features, and Experiences With Harassment

IF 3.2 1区 文学 Q1 COMMUNICATION
Ali Forbes, Sada Reed
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Abstract

When NBA 2K20 was released in 2019, it was the first time Women’s National Basketball Association players were included in the game. This study’s lead author conducted ethnographic fieldwork and 17 semi-structured interviews with American and Canadian NBA 2K players to explore how the presence or absence of female avatars influence male players’ perceptions of who plays the game, and in what ways NBA 2K serves as a platform for fostering or hindering female gamers’ participation in competitive gaming spaces. Since the game only had male avatars, participants often assumed their opponents were male. Female gamers said it wasn’t unheard of for NBA 2K players to exit the game when they realize there was a female player competing against them. In order to avoid this and other forms of harassment, women said they tried to change their voices in game chats to avoid being identified as women. In many cases, a male ally acted as a shield from such online harassment.
“我会假装是一个男人”:NBA 2K玩家的动机,WNBA功能的使用,以及骚扰的经历
当《NBA 2K20》于2019年发布时,这是女子NBA球员第一次出现在游戏中。本研究的主要作者对美国和加拿大的《NBA 2K》玩家进行了人种学田野调查和17次半结构化访谈,以探讨女性角色的存在或缺失如何影响男性玩家对游戏玩家的看法,以及《NBA 2K》作为促进或阻碍女性玩家参与竞争性游戏空间的平台的方式。由于游戏中只有男性角色,参与者通常认为他们的对手是男性。女性玩家表示,《NBA 2K》玩家在意识到有女性玩家与自己竞争后退出游戏,这并非闻所未闻。为了避免这种和其他形式的骚扰,女性表示她们试图在游戏聊天中改变自己的声音,以避免被认为是女性。在许多情况下,男性盟友充当了这种网络骚扰的盾牌。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.00
自引率
11.10%
发文量
44
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