Mila Bujić, Anna-Leena Macey, Bojan Kerous, Oğuz Buruk, Juho Hamari
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引用次数: 0
Abstract
Immersive multi-user virtual reality (VR) enables users to embody a first-person avatar and through them enact agency over their virtual self-representations and identities. Moreover, these visual representations can profoundly impact users’ thinking and behaviour. Despite this, there is a dearth of understanding of how opportunities to create an avatar versus using a preassigned one might affect users. One of the first pre-registered multi-user collaborative VR experiments, this mixed-method study investigates how customisation agency affects self-perceptions, and what role individual and avatar style differences play in this relationship. Results are limited but suggestive of VR avatars potentially serving as an empowerment tool through taking control over shaping one’s self-image, with interacting influences from self-discrepancy perceptions and avatar styles. Moreover, this article highly emphasises the complex relationships between intra- and interpersonal aspects of experiences. Implications are considered in terms of various contextual aspects and individual experiences and differences.
期刊介绍:
New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research. The journal includes contributions on: -the individual and the social, the cultural and the political dimensions of new media -the global and local dimensions of the relationship between media and social change -contemporary as well as historical developments -the implications and impacts of, as well as the determinants and obstacles to, media change the relationship between theory, policy and practice.