Multidimensional image morphing-fast image-based rendering of open 3D and VR environments

Q1 Computer Science
Simon Seibt , Bastian Kuth , Bartosz von Rymon Lipinski , Thomas Chang , Marc Erich Latoschik
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引用次数: 0

Abstract

Background

In recent years, the demand for interactive photorealistic three-dimensional (3D) environments has increased in various fields, including architecture, engineering, and entertainment. However, achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality (VR) remains challenging.

Methods

This study addresses this issue by revisiting and extending view interpolation for image-based rendering (IBR), which enables the exploration of spacious open environments in 3D and VR. Therefore, we introduce multimorphing, a novel rendering method based on the spatial data structure of 2D image patches, called the image graph. Using this approach, novel views can be rendered with up to six degrees of freedom using only a sparse set of views. The rendering process does not require 3D reconstruction of the geometry or per-pixel depth information, and all relevant data for the output are extracted from the local morphing cells of the image graph. The detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in real-time. In addition, a GPU-based solution was presented to resolve exposure inconsistencies within a dataset, enabling seamless transitions of brightness when moving between areas with varying light intensities.

Results

Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high "VR-compatible" frame rates, even on mid-range and legacy hardware, respectively. While achieving adequate visual quality even for sparse datasets, it outperforms other IBR and current neural rendering approaches.

Conclusions

Using the correspondence-based decomposition of input images into morphing cells of 2D image patches, multidimensional image morphing provides high-performance novel view generation, supporting open 3D and VR environments. Nevertheless, the handling of morphing artifacts in the parallax image regions remains a topic for future research.
多维图像变形-基于开放3D和VR环境的快速图像渲染
近年来,包括建筑、工程和娱乐在内的各个领域对交互式逼真三维(3D)环境的需求都在增加。然而,实现高性能3D应用和虚拟现实(VR)的质量和效率之间的平衡仍然具有挑战性。方法本研究通过重新审视和扩展基于图像渲染(IBR)的视图插值来解决这一问题,该方法可以在3D和VR中探索宽敞的开放环境。因此,我们引入了一种新的基于二维图像块空间数据结构的绘制方法,称为图像图。使用这种方法,仅使用一组稀疏的视图,就可以呈现具有多达六个自由度的新视图。渲染过程不需要三维几何体重建或逐像素深度信息,输出的所有相关数据都是从图像图形的局部变形单元中提取的。在预处理过程中检测视差图像区域,通过实时从相邻单元中推断图像补丁来减少渲染伪影。此外,提出了一种基于gpu的解决方案来解决数据集中的曝光不一致性,从而在不同光强的区域之间移动时实现亮度的无缝过渡。结果在多个真实场景和合成场景上的实验表明,该方法分别在中档和传统硬件上实现了高“vr兼容”帧率。即使对于稀疏数据集,它也能获得足够的视觉质量,优于其他IBR和当前的神经渲染方法。结论通过将输入图像对应分解为二维图像块的变形单元,多维图像变形提供了高性能的新视图生成,支持开放的3D和VR环境。然而,视差图像区域变形伪影的处理仍然是未来研究的课题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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