Dynamic Self-Triggered Control for Nonzero-Sum Games of Unknown Nonlinear Constrained Systems via Generalized Fuzzy Hyperbolic Models

IF 8.6 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS
Fan Liu;Hanguang Su;Huaguang Zhang;Biao Luo;Jiawei Wang
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引用次数: 0

Abstract

In this article, a novel adaptive dynamic programming algorithm is devised to handle the multiplayer nonzero-sum (NZS) games of completely unknown nonlinear systems, subject to state and input constraints under the dynamic self-triggered mechanism. Initially, in order to eliminate the demand for system dynamics, a generalized fuzzy hyperbolic model based identifier is established, which only relies on input–output data. Then, the equivalent transformation of the reconstructed system is implemented by virtue of barrier functions. With the aid of the nonquadratic utility function, the Hamilton–Jacobi equation of the NZS game is derived. After that, an adaptive critic scheme with experience replay is employed to acquire the Nash equilibrium solution. Furthermore, a novel dynamic self-triggered rule is proposed with the dead-zone operation, which not only significantly reduces source consumption but also overcomes the implementation difficulty of monitoring hardware in the event-triggered mechanism. Moreover, the stability of the system and the uniform ultimate boundedness of the critic weights are guaranteed. Ultimately, two simulation examples are given to validate the feasibility of the developed method.
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来源期刊
IEEE Transactions on Systems Man Cybernetics-Systems
IEEE Transactions on Systems Man Cybernetics-Systems AUTOMATION & CONTROL SYSTEMS-COMPUTER SCIENCE, CYBERNETICS
CiteScore
18.50
自引率
11.50%
发文量
812
审稿时长
6 months
期刊介绍: The IEEE Transactions on Systems, Man, and Cybernetics: Systems encompasses the fields of systems engineering, covering issue formulation, analysis, and modeling throughout the systems engineering lifecycle phases. It addresses decision-making, issue interpretation, systems management, processes, and various methods such as optimization, modeling, and simulation in the development and deployment of large systems.
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