How Personality and Affective Responses Are Associated with Skepticism Towards Virtual Reality in Medical Training-A Pre-Post Intervention Study.

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Tobias Mühling,Joy Backhaus,Lea Demmler,Sarah König
{"title":"How Personality and Affective Responses Are Associated with Skepticism Towards Virtual Reality in Medical Training-A Pre-Post Intervention Study.","authors":"Tobias Mühling,Joy Backhaus,Lea Demmler,Sarah König","doi":"10.1089/cyber.2024.0567","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) offers a safe, immersive environment for medical training, but some users remain skeptical about a broader implementation. Our study aims to explore how personality traits, affective responses, and task-related perceptions correlate with attitudes towards VR-based medical emergency training. Forty-seven medical students participated in a 30-minute VR emergency training. Personality traits were assessed using the short version of the Big Five Inventory beforehand, while affective responses (using the Positive and Negative Affect Schedule, PANAS), stress, and motivation were measured before and after the training. Participants also rated the sessions' difficulty, cognitive challenge, and technical maturity of the VR program and their acceptance of VR for training and examination purposes. Cluster analysis identified three groups: Cluster 1, characterized by low technical affinity, limited prior VR experience, and high extraversion, demonstrated the greatest increase in negative affective responses and the lowest VR acceptance. In contrast, cluster 3, with high technical affinity and neuroticism, experienced more positive affective responses and increased motivation, expressing high acceptance of VR for training purposes but some reservation regarding its use in examinations. Cluster 2 displayed balanced affective responses and strong support for VR use in both settings. Thematic analysis identified perceived lack of control due to insufficient medical knowledge, technical issues, and simulation sickness as sources of negative affective responses. In conclusion, personality and affective responses may play a significant role in shaping the attitude towards VR training applications. Uncovering emotional barriers to VR adoption among skeptical users and understanding their underlying reasons may inform future strategies for overcoming them. Given the relatively small sample size, results of this preliminary study should be expanded through further examination of diverse populations and a broader range of VR applications.","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"38 1","pages":""},"PeriodicalIF":4.2000,"publicationDate":"2025-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cyberpsychology, behavior and social networking","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1089/cyber.2024.0567","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, SOCIAL","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) offers a safe, immersive environment for medical training, but some users remain skeptical about a broader implementation. Our study aims to explore how personality traits, affective responses, and task-related perceptions correlate with attitudes towards VR-based medical emergency training. Forty-seven medical students participated in a 30-minute VR emergency training. Personality traits were assessed using the short version of the Big Five Inventory beforehand, while affective responses (using the Positive and Negative Affect Schedule, PANAS), stress, and motivation were measured before and after the training. Participants also rated the sessions' difficulty, cognitive challenge, and technical maturity of the VR program and their acceptance of VR for training and examination purposes. Cluster analysis identified three groups: Cluster 1, characterized by low technical affinity, limited prior VR experience, and high extraversion, demonstrated the greatest increase in negative affective responses and the lowest VR acceptance. In contrast, cluster 3, with high technical affinity and neuroticism, experienced more positive affective responses and increased motivation, expressing high acceptance of VR for training purposes but some reservation regarding its use in examinations. Cluster 2 displayed balanced affective responses and strong support for VR use in both settings. Thematic analysis identified perceived lack of control due to insufficient medical knowledge, technical issues, and simulation sickness as sources of negative affective responses. In conclusion, personality and affective responses may play a significant role in shaping the attitude towards VR training applications. Uncovering emotional barriers to VR adoption among skeptical users and understanding their underlying reasons may inform future strategies for overcoming them. Given the relatively small sample size, results of this preliminary study should be expanded through further examination of diverse populations and a broader range of VR applications.
人格和情感反应如何与医学培训中对虚拟现实的怀疑有关——干预前和干预后的研究
虚拟现实(VR)为医疗培训提供了一个安全、身临其境的环境,但一些用户仍对更广泛的实施持怀疑态度。我们的研究旨在探讨人格特质、情感反应和任务相关感知如何与对基于 VR 的医疗急救培训的态度相关联。47 名医科学生参加了 30 分钟的 VR 急救培训。培训前使用大五量表简版对人格特质进行了评估,而培训前后则对情绪反应(使用积极和消极情绪表 PANAS)、压力和动机进行了测量。参与者还对课程的难度、认知挑战、VR 程序的技术成熟度以及他们对用于培训和考试目的的 VR 的接受程度进行了评分。聚类分析确定了三个组别:第 1 组的特点是技术亲和力低、之前的 VR 经验有限、外向度高,他们的负面情绪反应增幅最大,对 VR 的接受度最低。与此相反,技术亲和力高和神经质的第 3 组出现了更多的积极情绪反应和更高的动机,对用于培训目的的 VR 的接受度很高,但对其在考试中的使用有所保留。第 2 组显示出平衡的情感反应,强烈支持在两种环境中使用虚拟现实。专题分析认为,由于医学知识不足、技术问题和模拟病导致的缺乏控制感是负面情绪反应的来源。总之,个性和情感反应在形成对 VR 培训应用的态度方面可能起着重要作用。发现持怀疑态度的用户在采用 VR 时遇到的情感障碍,并了解其根本原因,可以为未来克服这些障碍的策略提供参考。鉴于样本量相对较小,这项初步研究的结果应通过对不同人群和更广泛的 VR 应用程序的进一步研究加以扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信