Themeatics: The art of hyperreality

IF 0.2 4区 社会学 Q4 CULTURAL STUDIES
Margaret J. King
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引用次数: 0

Abstract

Since Disney Imagineering introduced the theme park in 1955, themeatics has ruled public space, becoming a mixed reality of virtual and nonvirtual, media and built design, as hyperreality. This “unified field theory” of the arts consolidates many styles and disciplines as mixed media, conferring meaning and engaging attention in immersive experiences that readily embody innovation. Through hyperreality, themeatics works as the dominant aesthetic now merging imagination with the experienced world. The fit between art-informed places like theme parks and the brain expands the life of the mind in culture through the scope of lived and virtual experience alike.

主题超现实艺术
自迪斯尼幻想工程公司于 1955 年推出主题公园以来,主题乐园已统治了公共空间,成为虚拟与非虚拟、媒体与建筑设计的混合现实,即超现实。这种艺术的 "统一场理论 "将多种风格和学科整合为混合媒体,赋予意义并吸引注意力,让人身临其境,随时体现创新。通过超现实,主题艺术作为一种主流美学,将想象力与体验世界融为一体。主题公园等艺术场所与大脑之间的契合,通过生活体验和虚拟体验的范围,拓展了文化中的心灵生活。
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来源期刊
CiteScore
0.40
自引率
0.00%
发文量
68
期刊介绍: The popular culture movement was founded on the principle that the perspectives and experiences of common folk offer compelling insights into the social world. The fabric of human social life is not merely the art deemed worthy to hang in museums, the books that have won literary prizes or been named "classics," or the religious and social ceremonies carried out by societies" elite. The Journal of Popular Culture continues to break down the barriers between so-called "low" and "high" culture and focuses on filling in the gaps that a neglect of popular culture has left in our understanding of the workings of society.
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