Experiencing enjoyment in visual programming tasks promotes self-efficacy and reduces the gender gap

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Robbert Smit, Rahel Schmid, Nicolas Robin
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引用次数: 0

Abstract

Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research questions related to the control-value model of achievement emotions. We measured experienced enjoyment four times and examined the dependence of enjoyment on the individual tasks. Experience of enjoyment was also tested for the prediction of students' self-efficacy for programming. The results showed that momentary enjoyment was not significantly dependent on the task situation, but it was dependent on the general enjoyment of programming. However, students with lower enjoyment scores showed higher increases in enjoyment during the final tasks than those with higher initial scores. The emotion score of the girls increased more than those of the boys but the girls' overall enjoyment scores were lower than those of the boys. Students' self-efficacy beliefs of both genders increased over the course, and some of the differences in beliefs can be explained by the enjoyment of the course. In conclusion, our teaching approach seemed beneficial for the motivation to learn programming, particularly among girls.

Practitioner notes

What is already known about this topic

  • Lower secondary students often report a lack of self-efficacy beliefs for visual programming, especially girls whose confidence in their abilities seems to be missing.
  • Activities that show how programming can be used in everyday life or at work promote interest and enjoyment, especially among girls.

What this paper adds

  • Experiencing enjoyment did not depend on individual task types (more structured vs. more open), but proved to be stable across all tasks.
  • The experience of positive emotions in our computer science course had an impact on the secondary school students' self-efficacy beliefs.

Implications for practice and/or policy

  • The combination of smart textiles and programming was viewed as a motivating learning experience with the potential to foster secondary school students' confidence and problem-solving skills in computer science.
  • A guided sequence of learning to debug can provide a self-enhancing foundation for the students' own activities with following tasks that are more open and creative approaches.

Abstract Image

体验视觉编程任务的乐趣可以提高自我效能感,缩小性别差距
中学生(N = 269)参加了一个为期一天的视觉编程课程,该课程是在一个激励创业的环境中举办的。这些任务是面向应用的,部分是创造性的。例如,带有发光二极管(led)的可穿戴设备可以应用于t恤并用于光学信息。我们的研究问题与成就情绪的控制价值模型有关。我们测量了经历过的快乐四次,并检查了快乐对单个任务的依赖性。利用享受体验预测学生编程自我效能感。结果表明,瞬时享受不显著依赖于任务情境,但它依赖于编程的总体享受。然而,享受得分较低的学生在最后的任务中比那些初始得分较高的学生表现出更高的享受。女生的情感得分高于男生,但女生的整体享受得分低于男生。男女学生的自我效能感信念在课程过程中都有所增加,信念上的一些差异可以用课程的享受程度来解释。总之,我们的教学方法似乎对学习编程的动机有益,尤其是在女孩中。关于这个话题我们已经知道的是,低年级的学生经常报告缺乏对视觉编程的自我效能感信念,尤其是那些对自己的能力似乎缺乏信心的女孩。展示如何在日常生活或工作中使用编程的活动可以提高兴趣和乐趣,特别是在女孩中。体验乐趣并不取决于单个任务类型(更结构化还是更开放),而是在所有任务中都是稳定的。计算机课积极情绪体验对中学生自我效能感有影响。对实践和/或政策的影响智能纺织品和编程的结合被视为一种激励学习经验,有可能培养中学生在计算机科学方面的信心和解决问题的能力。引导学习调试的顺序可以为学生自己的活动提供一个自我增强的基础,这些活动具有更开放和创造性的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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