Misha Mirza , Adrian Clark , Stephan Lukosch , Heide Lukosch
{"title":"Risk perception and awareness in an augmented reality flood response game: The role of player perspectives","authors":"Misha Mirza , Adrian Clark , Stephan Lukosch , Heide Lukosch","doi":"10.1016/j.chbr.2025.100657","DOIUrl":null,"url":null,"abstract":"<div><div>This study investigates the role of player perspective (first-person vs. third-person) in influencing risk perception, situational awareness, and preparedness in an augmented reality (AR) flash flood scenario. Using a within-subjects design, we examine how these perspectives shape user experience and their implications for AR-based disaster training. The results indicate that while the first-person perspective increases perceived vulnerability and intentions to take proactive measures, the third-person perspective enhances situational awareness and perceived response efficacy. This study contributes to understanding the strengths and weaknesses of different perspectives in AR disaster training and provides insights for designing effective AR tools for emergency preparedness.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"18 ","pages":"Article 100657"},"PeriodicalIF":4.9000,"publicationDate":"2025-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958825000727","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
This study investigates the role of player perspective (first-person vs. third-person) in influencing risk perception, situational awareness, and preparedness in an augmented reality (AR) flash flood scenario. Using a within-subjects design, we examine how these perspectives shape user experience and their implications for AR-based disaster training. The results indicate that while the first-person perspective increases perceived vulnerability and intentions to take proactive measures, the third-person perspective enhances situational awareness and perceived response efficacy. This study contributes to understanding the strengths and weaknesses of different perspectives in AR disaster training and provides insights for designing effective AR tools for emergency preparedness.