Unified Visual Comparison Framework for Human and AI Paintings using Neural Embeddings and Computational Aesthetics.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yilin Ye, Rong Huang, Kang Zhang, Wei Zeng
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引用次数: 0

Abstract

To facilitate comparative analysis of AI and human paintings, we present a unified computational framework combining neural embedding and computational aesthetic features. We first exploit CLIP embedding to provide a projected overview for human and AI painting datasets, and we next leverage computational aesthetic metrics to obtain explainable features of paintings. On the basis, we design a visual analytics system that involves distribution discrepancy measurement for quantifying dataset differences and evolutionary analysis for comparing artists with AI models. Case studies comparing three AI-generated datasets with three human paintings datasets, and analyzing the evolutionary differences between authentic Picasso paintings and AI-generated ones, show the effectiveness of our framework.

使用神经嵌入和计算美学的人类和人工智能绘画的统一视觉比较框架。
为了便于人工智能和人类绘画的比较分析,我们提出了一个结合神经嵌入和计算美学特征的统一计算框架。我们首先利用CLIP嵌入来提供人类和人工智能绘画数据集的投影概述,然后利用计算美学指标来获得绘画的可解释特征。在此基础上,我们设计了一个可视化分析系统,该系统包括用于量化数据集差异的分布差异测量和用于比较艺术家与AI模型的进化分析。案例研究将三个人工智能生成的数据集与三个人类绘画数据集进行比较,并分析毕加索真迹与人工智能生成的画作之间的进化差异,表明了我们的框架的有效性。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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