Computational Design and Fabrication of Protective Foam.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tsukasa Fukusato, Naoki Kita
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引用次数: 0

Abstract

This paper proposes a method to design protective foam for packaging 3D objects. Users first load a 3D object and define a block-based design space by setting the block resolution and the size of each block. The system then constructs a block map in the space using depth textures of the input object, separates the map into two regions, and outputs the regions as foams. The proposed method is fast and stable, allowing the user to interactively make protective foams. The generated foam is a height field in each direction, so the foams can easily be fabricated using various materials, such as LEGO blocks, sponge with slits, glass, and wood. This paper shows some examples of fabrication results to demonstrate the robustness of our system. In addition, we conducted a user study and confirmed that our system is effective for manually designing protective foams envisioned by users.

防护泡沫的计算设计与制造。
本文提出了一种为包装三维物体设计保护泡沫的方法。用户首先加载一个三维物体,并通过设置块的分辨率和每个块的大小来定义一个基于块的设计空间。然后,系统利用输入对象的深度纹理在空间中构建块图,将块图分成两个区域,并将区域输出为泡沫。所提出的方法快速而稳定,允许用户交互式地制作保护泡沫。生成的泡沫在每个方向上都是一个高度场,因此可以使用乐高积木、带缝隙的海绵、玻璃和木材等各种材料轻松制作泡沫。本文展示了一些制作结果实例,以证明我们系统的稳健性。此外,我们还进行了一项用户研究,证实我们的系统可以有效地手动设计用户所设想的保护泡沫。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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