{"title":"Playing With Language in the Manual Modality: Which Motions Do Signers Gradiently Modify?","authors":"Casey Ferrara, Jenny C. Lu, Susan Goldin-Meadow","doi":"10.1111/cogs.70051","DOIUrl":null,"url":null,"abstract":"<p>Language is traditionally characterized as an arbitrary, symbolic system, made up of discrete, categorical forms. But iconicity and gradience are pervasive in communication. For example, in spoken languages, word forms can be “played with” in iconic gradient ways by varying vowel length, pitch, or speed (e.g., “It's been a loooooooong day”). However, little is known about this process in sign languages. Here, we (1) explore gradient modification in three dimensions of motion in American Sign Language (ASL), and (2) ask whether the three dimensions are equally likely to be modified. We asked deaf signers of ASL (<i>n</i> = 11, mean age = 49.3) to describe an event manipulated along speed, direction, or path, and observed their use of gradient modification in lexical and depicting signs. We found that signers alter the forms of both types of signs to enhance meaning. However, the three motion dimensions were not modified equally in lexical signs, suggesting constraints on gradient modification. These constraints may be linguistic in nature, found only in signers. Alternatively, the constraints could reflect difficulties in using the hands to convey particular modifications and, if so, should be found in speakers as well as signers.</p>","PeriodicalId":48349,"journal":{"name":"Cognitive Science","volume":"49 4","pages":""},"PeriodicalIF":2.3000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cogs.70051","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Science","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cogs.70051","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Language is traditionally characterized as an arbitrary, symbolic system, made up of discrete, categorical forms. But iconicity and gradience are pervasive in communication. For example, in spoken languages, word forms can be “played with” in iconic gradient ways by varying vowel length, pitch, or speed (e.g., “It's been a loooooooong day”). However, little is known about this process in sign languages. Here, we (1) explore gradient modification in three dimensions of motion in American Sign Language (ASL), and (2) ask whether the three dimensions are equally likely to be modified. We asked deaf signers of ASL (n = 11, mean age = 49.3) to describe an event manipulated along speed, direction, or path, and observed their use of gradient modification in lexical and depicting signs. We found that signers alter the forms of both types of signs to enhance meaning. However, the three motion dimensions were not modified equally in lexical signs, suggesting constraints on gradient modification. These constraints may be linguistic in nature, found only in signers. Alternatively, the constraints could reflect difficulties in using the hands to convey particular modifications and, if so, should be found in speakers as well as signers.
期刊介绍:
Cognitive Science publishes articles in all areas of cognitive science, covering such topics as knowledge representation, inference, memory processes, learning, problem solving, planning, perception, natural language understanding, connectionism, brain theory, motor control, intentional systems, and other areas of interdisciplinary concern. Highest priority is given to research reports that are specifically written for a multidisciplinary audience. The audience is primarily researchers in cognitive science and its associated fields, including anthropologists, education researchers, psychologists, philosophers, linguists, computer scientists, neuroscientists, and roboticists.