{"title":"Me, my avatar, and my sneakers: The effect of avatar customization on the psychological ownership of virtual fashion items","authors":"Do Yuon Kim , Ju Yeun Jang","doi":"10.1016/j.chb.2025.108653","DOIUrl":null,"url":null,"abstract":"<div><div>An avatar serves as a key medium that can display virtual fashion items to digital consumers. This study examines the impact of avatar customization on the purchase intention of virtual fashion items through avatar embodiment and psychological ownership. Two studies were conducted to allow participants to experience avatar customization process as on metaverse platforms. Serial mediation analysis revealed that avatar customization enhanced avatar embodiment, resulting in greater psychological ownership and purchase intention for virtual fashion items. The results demonstrated how users' integration with their avatars was transferred to virtual fashion items selected for the avatars. Furthermore, this effect was amplified by the level of the perceived avatar human likeness. The findings provide valuable insights for the literature on avatars by connecting users’ avatar perception to virtual fashion items, and for industry practitioners managing virtual fashion markets for avatars.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"168 ","pages":"Article 108653"},"PeriodicalIF":9.0000,"publicationDate":"2025-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001001","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
An avatar serves as a key medium that can display virtual fashion items to digital consumers. This study examines the impact of avatar customization on the purchase intention of virtual fashion items through avatar embodiment and psychological ownership. Two studies were conducted to allow participants to experience avatar customization process as on metaverse platforms. Serial mediation analysis revealed that avatar customization enhanced avatar embodiment, resulting in greater psychological ownership and purchase intention for virtual fashion items. The results demonstrated how users' integration with their avatars was transferred to virtual fashion items selected for the avatars. Furthermore, this effect was amplified by the level of the perceived avatar human likeness. The findings provide valuable insights for the literature on avatars by connecting users’ avatar perception to virtual fashion items, and for industry practitioners managing virtual fashion markets for avatars.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.