{"title":"A New Approach to Creating a Corpus of Video Game Texts","authors":"N. R. Nurlygaianov, V. V. Kugurakova","doi":"10.3103/S000510552570030X","DOIUrl":null,"url":null,"abstract":"<p>The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs. The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions. There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.</p>","PeriodicalId":42995,"journal":{"name":"AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS","volume":"58 4 supplement","pages":"S234 - S240"},"PeriodicalIF":0.5000,"publicationDate":"2025-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.3103/S000510552570030X","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs. The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions. There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.
期刊介绍:
Automatic Documentation and Mathematical Linguistics is an international peer reviewed journal that covers all aspects of automation of information processes and systems, as well as algorithms and methods for automatic language analysis. Emphasis is on the practical applications of new technologies and techniques for information analysis and processing.