Dapeng Chen , Yi Ding , Geng Chen , Tianyu Fan , Jia Liu , Aiguo Song
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引用次数: 0
Abstract
In recent years, tool-mediated vibrotactile display of virtual surface texture has become a hot research topic in the field of haptics. When interacting with a virtual texture, incorporating the user’s interactive behavior into the haptic display process of the texture is an effective means, that can enhance the sense of realism in the interaction. To address the problems of weak generalization ability and low interactive realism in texture modeling and rendering, this paper proposes a haptic rendering model for known textures that varies with action conditions. This model takes texture image and the user’s real-time action information (velocity and normal force) as input. It introduces a self-attention mechanism to assign weights to each feature and combines the previous vibrotactile information to generate corresponding vibrotactile signals. Additionally, we designed a haptic device that integrates a real-time collection of action information and vibrotactile expression capabilities in combination with the 3D Systems Touch device, which together with the haptic rendering model, forms a haptic texture display system. In order to ensure that the system delay is below the perception threshold, this paper further introduced knowledge distillation to optimize the system delay. Based on this, we conducted three user experiments. The results show that our method not only has a certain generalization ability for new textures outside the database, but also can obtain a higher perceptual similarity score. In addition, the delay time of the system we tested is only 2937 ms, which can bring users a more realistic texture perception experience.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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