Weightedness measures from inequality systems

IF 3.2 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Maria Albareda-Sambola , Xavier Molinero , Salvador Roura
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引用次数: 0

Abstract

A simple game is a cooperative game where some coalitions among players or voters became the (monotonic) set of winning coalitions, and the other ones form the set of losing coalitions. It is well-known that weighted voting games form a strict subclass of simple games, where each player has a voting weight so that a coalition wins if and only if the sum of weights of their members exceeds a given quota, otherwise it loses. This work studies how far away a simple game is for being representable as a weighted voting game, which allows for a more compact representation. There are several measures that determine the weightedness of a simple game, such as the dimension, the trade-robustness, the critical threshold value associated with the α-roughly weightedness property, etc. In this work we propose some new weightedness measures, all based on linear programming. In general terms, for a given simple game, a linear program is used to identify its weightedness: (i) the ϵ-roughly value (μϵ), (ii) the Z+-roughly value (μZ+), (iii) the Δ-roughly value (μΔ), and (iv) the outlier value (ΨM). We show a close relation between the known critical threshold value of weightedness and the new measure μΔ. Finally, we also present an exhaustive comparison of weightedness measures for simple games with up to six players.
权重衡量的是不平等体系
一个简单的游戏是一个合作游戏,其中玩家或选民之间的一些联盟成为(单调的)获胜联盟,而其他联盟则形成失败联盟。众所周知,加权投票博弈是简单博弈的一个严格子类,其中每个参与者都有一个投票权重,因此当且仅当其成员的权重总和超过给定配额时,联盟获胜,否则就输了。这项工作研究了一个简单的游戏与加权投票游戏的可表征性有多远,这允许更紧凑的表征。有几种方法可以决定一个简单游戏的权重,如维度、交易鲁棒性、与α-粗略权重属性相关的临界阈值等。在这项工作中,我们提出了一些新的权重度量,都是基于线性规划。一般来说,对于给定的简单游戏,使用线性程序来确定其权重:(i) ϵ-roughly值(μ λ), (ii) Z+-大致值(μZ+), (iii) Δ-roughly值(μΔ),以及(iv)离群值(ΨM)。我们展示了已知的权重临界阈值与新度量μΔ之间的密切关系。最后,我们还对最多6名玩家的简单游戏的权重度量进行了详尽的比较。
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来源期刊
International Journal of Approximate Reasoning
International Journal of Approximate Reasoning 工程技术-计算机:人工智能
CiteScore
6.90
自引率
12.80%
发文量
170
审稿时长
67 days
期刊介绍: The International Journal of Approximate Reasoning is intended to serve as a forum for the treatment of imprecision and uncertainty in Artificial and Computational Intelligence, covering both the foundations of uncertainty theories, and the design of intelligent systems for scientific and engineering applications. It publishes high-quality research papers describing theoretical developments or innovative applications, as well as review articles on topics of general interest. Relevant topics include, but are not limited to, probabilistic reasoning and Bayesian networks, imprecise probabilities, random sets, belief functions (Dempster-Shafer theory), possibility theory, fuzzy sets, rough sets, decision theory, non-additive measures and integrals, qualitative reasoning about uncertainty, comparative probability orderings, game-theoretic probability, default reasoning, nonstandard logics, argumentation systems, inconsistency tolerant reasoning, elicitation techniques, philosophical foundations and psychological models of uncertain reasoning. Domains of application for uncertain reasoning systems include risk analysis and assessment, information retrieval and database design, information fusion, machine learning, data and web mining, computer vision, image and signal processing, intelligent data analysis, statistics, multi-agent systems, etc.
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