Maria Albareda-Sambola , Xavier Molinero , Salvador Roura
{"title":"Weightedness measures from inequality systems","authors":"Maria Albareda-Sambola , Xavier Molinero , Salvador Roura","doi":"10.1016/j.ijar.2025.109418","DOIUrl":null,"url":null,"abstract":"<div><div>A simple game is a cooperative game where some coalitions among players or voters became the (monotonic) set of winning coalitions, and the other ones form the set of losing coalitions. It is well-known that weighted voting games form a strict subclass of simple games, where each player has a voting weight so that a coalition wins if and only if the sum of weights of their members exceeds a given quota, otherwise it loses. This work studies how far away a simple game is for being representable as a weighted voting game, which allows for a more compact representation. There are several <em>measures</em> that determine the <em>weightedness</em> of a simple game, such as the dimension, the trade-robustness, the critical threshold value associated with the <em>α</em>-roughly weightedness property, etc. In this work we propose some new weightedness measures, all based on linear programming. In general terms, for a given simple game, a linear program is used to identify its weightedness: (i) the <em>ϵ</em>-roughly value (<span><math><msub><mrow><mi>μ</mi></mrow><mrow><mi>ϵ</mi></mrow></msub></math></span>), (ii) the <span><math><msup><mrow><mi>Z</mi></mrow><mrow><mo>+</mo></mrow></msup></math></span>-roughly value (<span><math><msub><mrow><mi>μ</mi></mrow><mrow><msup><mrow><mi>Z</mi></mrow><mrow><mo>+</mo></mrow></msup></mrow></msub></math></span>), (iii) the Δ-roughly value (<span><math><msub><mrow><mi>μ</mi></mrow><mrow><mi>Δ</mi></mrow></msub></math></span>), and (iv) the <em>outlier</em> value (<span><math><msub><mrow><mi>Ψ</mi></mrow><mrow><mi>M</mi></mrow></msub></math></span>). We show a close relation between the known critical threshold value of weightedness and the new measure <span><math><msub><mrow><mi>μ</mi></mrow><mrow><mi>Δ</mi></mrow></msub></math></span>. Finally, we also present an exhaustive comparison of weightedness measures for simple games with up to six players.</div></div>","PeriodicalId":13842,"journal":{"name":"International Journal of Approximate Reasoning","volume":"182 ","pages":"Article 109418"},"PeriodicalIF":3.2000,"publicationDate":"2025-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Approximate Reasoning","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0888613X25000593","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
A simple game is a cooperative game where some coalitions among players or voters became the (monotonic) set of winning coalitions, and the other ones form the set of losing coalitions. It is well-known that weighted voting games form a strict subclass of simple games, where each player has a voting weight so that a coalition wins if and only if the sum of weights of their members exceeds a given quota, otherwise it loses. This work studies how far away a simple game is for being representable as a weighted voting game, which allows for a more compact representation. There are several measures that determine the weightedness of a simple game, such as the dimension, the trade-robustness, the critical threshold value associated with the α-roughly weightedness property, etc. In this work we propose some new weightedness measures, all based on linear programming. In general terms, for a given simple game, a linear program is used to identify its weightedness: (i) the ϵ-roughly value (), (ii) the -roughly value (), (iii) the Δ-roughly value (), and (iv) the outlier value (). We show a close relation between the known critical threshold value of weightedness and the new measure . Finally, we also present an exhaustive comparison of weightedness measures for simple games with up to six players.
期刊介绍:
The International Journal of Approximate Reasoning is intended to serve as a forum for the treatment of imprecision and uncertainty in Artificial and Computational Intelligence, covering both the foundations of uncertainty theories, and the design of intelligent systems for scientific and engineering applications. It publishes high-quality research papers describing theoretical developments or innovative applications, as well as review articles on topics of general interest.
Relevant topics include, but are not limited to, probabilistic reasoning and Bayesian networks, imprecise probabilities, random sets, belief functions (Dempster-Shafer theory), possibility theory, fuzzy sets, rough sets, decision theory, non-additive measures and integrals, qualitative reasoning about uncertainty, comparative probability orderings, game-theoretic probability, default reasoning, nonstandard logics, argumentation systems, inconsistency tolerant reasoning, elicitation techniques, philosophical foundations and psychological models of uncertain reasoning.
Domains of application for uncertain reasoning systems include risk analysis and assessment, information retrieval and database design, information fusion, machine learning, data and web mining, computer vision, image and signal processing, intelligent data analysis, statistics, multi-agent systems, etc.