Man Chu , Jing Qu , Tan Zou , Qinbiao Li , Lingguo Bu , Yiran Shen
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引用次数: 0
Abstract
As human-computer interaction (HCI) technology advances, the use of augmented reality (AR) in cognitive training is becoming more prevalent. However, traditional training methods often apply a one-size-fits-all approach, failing to accommodate the varied training needs of individuals with different cognitive levels. Additionally, most HCI systems use subjective questionnaires for evaluation, which can be influenced by the subjects' emotional and mental states. To overcome these challenges, this study developed an AR-based adaptive HCI cognitive training system that dynamically adjusts task difficulty based on real-time user performance. We used multi-source data to empirically validate the effectiveness of adaptive HCI in cognitive training. Specifically, we recorded functional Near-Infrared Spectroscopy (fNIRS) data, movement data, task performance, and subjective feedback from 22 elderly participants, dividing them into two groups—low cognitive group and normal cognitive group. The results showed that the system exerted a significant influence on brain functional connectivity (FC) associated with cognition, movement, and vision. Changes in FC may highlight the benefits of adaptive HCI training strategies. Furthermore, participants with normal cognitive abilities significantly outperformed their low cognitive counterparts in task performance. In conclusion, this study designed and evaluated an AR-based adaptive HCI cognitive training system that ensures personalized training. It demonstrated the feasibility of adaptive HCI strategies in cognitive rehabilitation by incorporating physiological and behavioral data, thereby enhancing the precision of quantitative assessments for HCI systems.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...