Muhammad Suffian , Ulrike Kuhl , Alessandro Bogliolo , Jose M. Alonso-Moral
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引用次数: 0
Abstract
Counterfactual explanations (CEs) have emerged as a viable solution for generating comprehensible explanations in the context of explainable artificial intelligence (XAI). A CE provides actionable information to users on how to achieve the desired outcome from a machine learning (ML) model with minimal modifications to the input. XAI is crucial for improving transparency and reliability in AI systems, especially for meeting regulations like the General Data Protection Regulation (GDPR) or the European AI Act. However, the integration of CEs into XAI frameworks and their effectiveness in enhancing user trust and cognitive learning remains uncertain and requires further research. We have developed a user study to face this challenge with two user input-driven counterfactual generation XAI approaches: (i) User Feedback-based Counterfactual Explanation (UFCE) and (ii) Diverse Counterfactual Explanation (DiCE). They are integrated within a game-inspired online platform that enables direct comparisons between them. We compared the task performance, understanding, satisfaction, and trust between control and experimental groups, with a total of 101 participants. After curating the collected data, we had 70 users (24 in the control group) who successfully completed the experiment. Participants in the experimental group received explanations generated by UFCE or DiCE. Findings show that explanations generated by UFCE improve users’ learning experiences, resulting in better task performance, comprehension, satisfaction, and trust. Moreover, participants who interacted with UFCE exhibited significantly higher reliance on suggestions than those who interacted with DiCE, what was supported by statistical validation. These results highlight the significance of human-centered XAI methods and promote meaningful cognitive engagement for users. Furthermore, the game-inspired platform is implemented as open-source to promote Open Science, and it is made publicly available along with data collected in the user study to support further investigations and to ensure reproducibility of reported results.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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