Effector specificity in human posterior parietal neurons and local field potentials during movement in virtual reality and online brain control.

Boris Revechkis, Tyson Ns Aflalo, Nader Pouratian, Emily Rosario, Debra S Ouellette, Carey Zhang, Kelsie Pejsa
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Abstract

Objective. Neural prosthetics represent a significant opportunity for control of external effectors like artificial limbs and computer devices as well as a means for interacting with virtual reality. Prior studies have shown posterior parietal cortex (PPC) to be a viable source of signals for the purposes of decoding motor intentions given its representation of both visual inputs and motor outputs. Additionally, signals in parietal cortex have been shown to be associated with tool use the body schema. We investigated if more realistic movement effectors in virtual reality might elicit stronger signals at the single neuron level in parietal cortex.Approach. A quadriplegic human subject was implanted with multi-electrode recording arrays in the PPC. Neural spiking and local field potentials were recorded during attempted movement in a computer-rendered, stereoscopic, 3D virtual environment. Tuning to different movement effectors was examined using a first-person movement generation task in addition to closed loop control performance.Main results. We found single neurons and simultaneously recorded field potentials in a quadriplegic patient exhibited enhanced responses during attempted (rather than passively observed) movement of a realistic and 'attached' 3D arm relative to either a visually similar but 'detached' 2D arm or a non-anthropomorphic abstract effector. These preferences were found despite the patient having lost motor function years prior. These differences did not effect performance during closed loop brain control of the movement effectors.Significance. In human parietal cortex, single neuron activity and local field potentials responded preferentially to visually guided attempted movement of a realistic arm rather than abstract effector. However, this tuning did not affect closed loop brain control in a virtual reality environment when preceded by a text-based decoder training paradigm.

在虚拟现实和在线脑控制运动中,人类后顶叶神经元的效应特异性和局部场电位。
目的神经义肢为控制外部效应器如假肢和计算机设备以及与虚拟现实交互的手段提供了重要的机会。先前的研究表明,后顶叶皮层是解码运动意图的一个可行的信号来源,因为它既代表视觉输入,也代表运动输出。此外,顶叶皮层的信号已被证明与身体图式的工具使用有关。我们研究了虚拟现实中更逼真的运动效应器是否会在顶叶皮层的单个神经元水平上引起更强的信号。方法在四肢瘫痪患者的后顶叶皮层植入多电极记录阵列。在计算机渲染的立体三维虚拟环境中,在尝试运动时记录的神经尖峰。除了闭环控制性能外,还使用第一人称,运动生成任务来检查对不同运动效应器的调整。结果:我们发现,在一个四肢瘫痪的患者中,单个神经元和同时记录的场电位在尝试(而不是被动观察)一个真实的和“附着”的3D手臂的运动中,相对于一个视觉上相似但“分离”的2D手臂或一个非拟人化的抽象效应器,表现出增强的反应。这些偏好是在患者多年前失去运动功能的情况下发现的。这些差异并不影响运动效应器在大脑闭环控制中的表现。在人类顶叶皮层中,这些信号优先响应视觉引导的真实手臂的尝试运动,而不是抽象的效应器。然而,通过选择纯文本训练范例,这种调整似乎不会影响虚拟现实环境中的闭环大脑控制。此外,在虚拟现实中首次报道了单单元驱动的大脑对身体的控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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