More than rewards: Insights into a hospital infection prevention and control gamification strategy.

IF 3.9 3区 医学 Q1 INFECTIOUS DISEASES
Nicolás Reinoso Schiller, Ghazaleh Motaharina, Alexander König, Gesine Benze, Julia Eichkorn, Mark Weber-Krüger, Antonia Milena Köster, Lotta Fischer, Erika Schulte, Volker Ellenrieder, Simone Scheithauer
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引用次数: 0

Abstract

Traditional infection prevention and control (IPC) education and training of healthcare workers (HCW) is expensive and rarely sustainable, gamification strategies support behaviour change by capitalizing on psychological drivers such as intrinsic and extrinsic motivation. However, little is known about which type of reward presentation best supports the engagement of HCW. This study aims to examine which reward strategy can facilitate engagement and acquisition of IPC knowledge. The study was performed in three gastroenterology wards, a palliative-care ward served as control. Endpoints on bed-occupancy, Alcohol-Based Hand Sanitizer (ABHS) consumption were collected during a two-month baseline period, number of right answers was gathered during the intervention phases and surveys on expectation and satisfaction were conducted pre and post intervention. The intervention of twice-weekly knowledge quizzes, employed loss aversion, standard reward, and in-game reward strategies. Multivariate analysis was used to analyze data on ABHS consumption and IPC knowledge. 105 HCW participated, leading to a 170% increase in the mean ABHS consumption between baseline and the last phase of the gamification. This represents a significant effect of the gamification phases (p < .05). However, no significant consumption difference was observed between the gamified wards (p > .05). Furthermore, Gamified strategies showed higher engagement than the control, though strategies of loss aversion and standard rewards did not display higher ABHS consumption or game engagement over gamification alone. The intervention effectively engaged medical and non-medical staff in IPC topics, positively influencing HCW workflow and increasing ABHS consumption. These findings highlight gamification as a promising approach for IPC education.

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来源期刊
Journal of Hospital Infection
Journal of Hospital Infection 医学-传染病学
CiteScore
12.70
自引率
5.80%
发文量
271
审稿时长
19 days
期刊介绍: The Journal of Hospital Infection is the editorially independent scientific publication of the Healthcare Infection Society. The aim of the Journal is to publish high quality research and information relating to infection prevention and control that is relevant to an international audience. The Journal welcomes submissions that relate to all aspects of infection prevention and control in healthcare settings. This includes submissions that: provide new insight into the epidemiology, surveillance, or prevention and control of healthcare-associated infections and antimicrobial resistance in healthcare settings; provide new insight into cleaning, disinfection and decontamination; provide new insight into the design of healthcare premises; describe novel aspects of outbreaks of infection; throw light on techniques for effective antimicrobial stewardship; describe novel techniques (laboratory-based or point of care) for the detection of infection or antimicrobial resistance in the healthcare setting, particularly if these can be used to facilitate infection prevention and control; improve understanding of the motivations of safe healthcare behaviour, or describe techniques for achieving behavioural and cultural change; improve understanding of the use of IT systems in infection surveillance and prevention and control.
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