Animacy and threat influence location memory in adults.

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
Elodie Lhoste, Patrick Bonin, Patrick Bard, Bénédicte Poulin-Charronnat, Annie Vinter
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引用次数: 0

Abstract

A substantial body of research indicates that fitness-relevant entities (e.g., animate and threatening entities) are more readily recalled than nonfitness-relevant entities (e.g., inanimate and nonthreatening entities). However, little research has examined whether these effects persist when memory for their spatial location is tested even though this is an important issue for the ultimate explanation of these biases. To address this issue further, two experiments were conducted to examine whether animates (Experiment 1) and threats (Experiment 2) could benefit from a processing advantage in location memory. In both experiments, adults were asked to play Memory games (concentration games) on a digital tablet. The number of errors made in matching pairs of cards was recorded, as was the mean Euclidean distance between the location of the correct card and the location of the selected card in cases of error. We also investigated the extent to which the emotional dimensions of the stimuli (i.e., arousal, valence, and emotional intensity) could act as potential proximate mechanisms underlying the effects of animacy and threat on location memory. Consistent with the adaptive memory view (Nairne, 2016), our findings indicated that both animacy and threat enhanced location memory in adults. Furthermore, emotional intensity emerged as a valuable emotional variable for further investigation, as it consistently correlated with free-recall scores for both the animacy and threat effects.

动画和威胁影响成人的位置记忆。
大量研究表明,与健康相关的实体(例如,有生命的和有威胁的实体)比与非健康相关的实体(例如,无生命的和无威胁的实体)更容易被回忆起来。然而,很少有研究调查在测试空间位置的记忆时,这些影响是否会持续存在,尽管这是最终解释这些偏见的重要问题。为了进一步解决这一问题,我们进行了两个实验来检验动物(实验1)和威胁(实验2)是否可以从位置记忆的处理优势中获益。在这两个实验中,成年人都被要求在数字平板电脑上玩记忆游戏(注意力游戏)。在配对成对的纸牌时所犯的错误数量被记录下来,正确纸牌的位置与错误情况下所选纸牌的位置之间的平均欧几里得距离也被记录下来。我们还研究了刺激的情绪维度(即唤醒、效价和情绪强度)在多大程度上可以作为动画性和威胁对位置记忆影响的潜在近似机制。与适应性记忆观点一致(Nairne, 2016),我们的研究结果表明,动画和威胁都增强了成年人的位置记忆。此外,情绪强度作为一个有价值的情绪变量出现在进一步的研究中,因为它始终与动画和威胁效应的自由回忆得分相关。
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来源期刊
Memory & Cognition
Memory & Cognition PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.40
自引率
8.30%
发文量
112
期刊介绍: Memory & Cognition covers human memory and learning, conceptual processes, psycholinguistics, problem solving, thinking, decision making, and skilled performance, including relevant work in the areas of computer simulation, information processing, mathematical psychology, developmental psychology, and experimental social psychology.
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