Quality of Experience (QoE) in Cloud Gaming: A Comparative Analysis of Deep Learning Techniques via Facial Emotions in a Virtual Reality Environment.

IF 3.4 3区 综合性期刊 Q2 CHEMISTRY, ANALYTICAL
Sensors Pub Date : 2025-03-05 DOI:10.3390/s25051594
Awais Khan Jumani, Jinglun Shi, Asif Ali Laghari, Muhammad Ahmad Amin, Aftab Ul Nabi, Kamlesh Narwani, Yi Zhang
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引用次数: 0

Abstract

Cloud gaming has rapidly transformed the gaming industry, allowing users to play games on demand from anywhere without the need for powerful hardware. Cloud service providers are striving to enhance user Quality of Experience (QoE) using traditional assessment methods. However, these traditional methods often fail to capture the actual user QoE because some users are not serious about providing feedback regarding cloud services. Additionally, some players, even after receiving services as per the Service Level Agreement (SLA), claim that they are not receiving services as promised. This poses a significant challenge for cloud service providers in accurately identifying QoE and improving actual services. In this paper, we have compared our previous proposed novel technique that utilizes a deep learning (DL) model to assess QoE through players' facial expressions during cloud gaming sessions in a virtual reality (VR) environment. The EmotionNET model technique is based on a convolutional neural network (CNN) architecture. Later, we have compared the EmotionNET technique with three other DL techniques, namely ConvoNEXT, EfficientNET, and Vision Transformer (ViT). We trained the EmotionNET, ConvoNEXT, EfficientNET, and ViT model techniques on our custom-developed dataset, achieving 98.9% training accuracy and 87.8% validation accuracy with the EmotionNET model technique. Based on the training and comparison results, it is evident that the EmotionNET model technique predicts and performs better than the other model techniques. At the end, we have compared the EmotionNET results on two network (WiFi and mobile data) datasets. Our findings indicate that facial expressions are strongly correlated with QoE.

云游戏迅速改变了游戏行业,使用户无需强大的硬件即可随时随地按需玩游戏。云服务提供商正努力利用传统评估方法提高用户体验质量(QoE)。然而,这些传统方法往往无法捕捉到用户的实际 QoE,因为有些用户并不认真提供有关云服务的反馈。此外,有些用户甚至在按照服务级别协议(SLA)获得服务后,仍声称他们没有获得承诺的服务。这给云服务提供商准确识别 QoE 和改进实际服务带来了巨大挑战。在本文中,我们比较了之前提出的新技术,该技术利用深度学习(DL)模型,通过虚拟现实(VR)环境中云游戏会话期间玩家的面部表情来评估 QoE。EmotionNET 模型技术基于卷积神经网络(CNN)架构。随后,我们将 EmotionNET 技术与其他三种 DL 技术(即 ConvoNEXT、EfficientNET 和 Vision Transformer (ViT))进行了比较。我们在定制开发的数据集上训练了 EmotionNET、ConvoNEXT、EfficientNET 和 ViT 模型技术,其中 EmotionNET 模型技术的训练准确率达到 98.9%,验证准确率达到 87.8%。从训练和对比结果来看,EmotionNET 模型技术的预测效果和性能明显优于其他模型技术。最后,我们比较了 EmotionNET 在两个网络(WiFi 和移动数据)数据集上的结果。我们的研究结果表明,面部表情与服务质量密切相关。
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来源期刊
Sensors
Sensors 工程技术-电化学
CiteScore
7.30
自引率
12.80%
发文量
8430
审稿时长
1.7 months
期刊介绍: Sensors (ISSN 1424-8220) provides an advanced forum for the science and technology of sensors and biosensors. It publishes reviews (including comprehensive reviews on the complete sensors products), regular research papers and short notes. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced.
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