Gaming in the intervention and support process: A realist evaluation of a gaming-based programme.

IF 5.2 2区 心理学 Q1 PSYCHOLOGY, DEVELOPMENTAL
Autism Pub Date : 2025-03-15 DOI:10.1177/13623613251320542
Melissa H Black, Abi Lilford, Vy Nguyen, Erin Walker, Haw HueiWee, Olov Falkmer, Sarah McGarry
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引用次数: 0

Abstract

Using games as part of the intervention and support process (sometimes referred to as 'gaming therapy') is an increasingly popular method of supporting autistic youth to develop social competencies and other skills because they are believed to be inherently motivating and fun for youth. Some emerging research has indicated that intervention programmes using games can be beneficial for autistic youth, but little is currently known about why, how and for whom they work. This study conducted a realist evaluation of a programme using the video game "Minecraft" for autistic youth, comprising interviews and observations with autistic youth (n = 4), facilitators (n = 2) and caregivers (n = 6). Findings from interviews and observations suggest that leveraging strengths, sharing power by placing youth in the 'expert role' and learning in a naturalistic and motivating environment provided youth with the opportunities to develop social competencies in communicating their wants and needs and supported the development of social connections, independence and emotion regulation. The results of this realist evaluation may provide a framework for future intervention and support programmes using video games.Lay abstractUsing games as part of the intervention and support process (sometimes called 'gaming therapy') is increasingly used with autistic youth. Gaming is believed to be fun, motivating, and helpful in supporting autistic youth to develop social connections and skills, but very little research has explored this. In this study, we looked at a gaming-based programme that uses Minecraft. We did interviews and observations with youth, facilitators and caregivers of youth to find out why, how and for whom it works. We found that the gaming-based programme could be particularly motivating for youth interested in video games. Facilitators shared the interests of the youth and shared power by placing youth in the 'expert role', while providing youth with opportunities to learn and develop in their own way. Feedback from youth, their caregivers and facilitators suggests that the gaming-based programme might help youth develop social connections, independence and emotion regulation. The results of this realist evaluation may provide a framework for future gaming-based programmes.

干预和支持过程中的游戏:基于游戏的程序的现实评估。
使用游戏作为干预和支持过程的一部分(有时被称为“游戏疗法”)是一种越来越受欢迎的支持自闭症青少年发展社交能力和其他技能的方法,因为它们被认为对青少年具有内在的激励和乐趣。一些新兴的研究表明,使用游戏的干预方案对自闭症青少年有益,但目前对其原因、方式和对谁有效知之甚少。本研究对自闭症青少年使用视频游戏“我的世界”进行了现实主义评估,包括对自闭症青少年(n = 4)、促进者(n = 2)和照顾者(n = 6)的访谈和观察。访谈和观察的结果表明,利用优势,通过将青年置于“专家角色”和在自然和激励的环境中学习来分享权力,为青年提供了发展社会能力的机会,以交流他们的需求和需求,并支持社会联系,独立性和情感调节的发展。这一现实主义评估的结果可能为使用视频游戏的未来干预和支持计划提供一个框架。使用游戏作为干预和支持过程的一部分(有时称为“游戏疗法”)越来越多地用于自闭症青少年。游戏被认为是有趣的,激励的,并有助于支持自闭症青少年发展社会联系和技能,但很少有研究探讨这一点。在这项研究中,我们着眼于使用《我的世界》的基于游戏的程序。我们对青少年、青少年的促进者和照顾者进行了采访和观察,以找出为什么、如何以及对谁有效。我们发现,以游戏为基础的课程对对电子游戏感兴趣的年轻人尤其有激励作用。促进者通过将青年置于“专家角色”,分享青年的利益和权力,同时为青年提供以自己的方式学习和发展的机会。来自青少年、他们的照顾者和辅导员的反馈表明,以游戏为基础的项目可能有助于青少年发展社会联系、独立性和情绪调节能力。这种现实主义评价的结果可能为未来基于游戏的方案提供一个框架。
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来源期刊
Autism
Autism PSYCHOLOGY, DEVELOPMENTAL-
CiteScore
9.80
自引率
11.50%
发文量
160
期刊介绍: Autism is a major, peer-reviewed, international journal, published 8 times a year, publishing research of direct and practical relevance to help improve the quality of life for individuals with autism or autism-related disorders. It is interdisciplinary in nature, focusing on research in many areas, including: intervention; diagnosis; training; education; translational issues related to neuroscience, medical and genetic issues of practical import; psychological processes; evaluation of particular therapies; quality of life; family needs; and epidemiological research. Autism provides a major international forum for peer-reviewed research of direct and practical relevance to improving the quality of life for individuals with autism or autism-related disorders. The journal''s success and popularity reflect the recent worldwide growth in the research and understanding of autistic spectrum disorders, and the consequent impact on the provision of treatment and care. Autism is interdisciplinary in nature, focusing on evaluative research in all areas, including: intervention, diagnosis, training, education, neuroscience, psychological processes, evaluation of particular therapies, quality of life issues, family issues and family services, medical and genetic issues, epidemiological research.
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