Level one: Teaching practice – Does playing a digital teaching simulation game foster novice student teachers’ perception and use of theoretical knowledge?

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Anna Kienitz, Marie-Christin Krebs, Alexander Eitel
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引用次数: 0

Abstract

Despite theoretical knowledge being an important source for well-founded teaching decisions, student teachers often struggle to put this knowledge into practice. One way to close this theory-practice gap could be digital teaching simulation games that enable theory-use in authentic critical teaching situation. To assess their potential for teacher education, we conducted a learning experiment with 126 novice student teachers. In this experiment, after reading an expository text on classroom management, student teachers either played a digital teaching simulation-game (simulation condition) or read a screenshot-sequence depicting the game's content (screenshot condition). We assessed the student teachers' ability to apply theoretical knowledge featured in the text, how useful they perceive theoretical knowledge, their self-efficacy and their motivation to reuse the learning material. Against our expectations, participants in the screenshot condition outperformed participants in the simulation condition in transfer tasks. Participants in the simulation condition, however, reported higher teaching self-efficacy for both classroom management and instructional strategies. Both learning materials similarly increased participants perception of theoretical knowledge as useful for teaching. Participants' learning times showed that participants in the simulation condition spent significantly less time reading the feedback presented at the end of the material than participants in the screenshot condition. Taken together, our results suggest that while student teachers want to learn with simulation games, they might not do so effectively if they are not instructed thoroughly. Further research is needed to explore this assumption.
第一层次:教学实践——玩数字化教学模拟游戏是否能培养初学教师对理论知识的感知和运用?
尽管理论知识是有充分根据的教学决策的重要来源,但实习教师往往难以将这些知识付诸实践。缩小这种理论与实践差距的一种方法可能是数字教学模拟游戏,使理论能够在真实的关键教学情境中使用。为了评估他们的教师教育潜力,我们对126名新见习教师进行了一项学习实验。在这个实验中,在阅读了一篇关于课堂管理的说明性文章之后,学生教师们要么玩了一个数字教学模拟游戏(模拟条件),要么读了一段描述游戏内容的截图(截图条件)。我们评估了实习教师应用课文中理论知识的能力、他们对理论知识的有用程度、他们的自我效能感和他们重复使用学习材料的动机。出乎我们的意料,截图条件下的参与者在转移任务中的表现优于模拟条件下的参与者。然而,模拟条件下的参与者报告了更高的课堂管理和教学策略的教学自我效能感。这两种学习材料同样增加了参与者对理论知识对教学有用的看法。参与者的学习时间表明,模拟条件下的参与者花在阅读材料最后呈现的反馈上的时间明显少于截图条件下的参与者。综上所述,我们的研究结果表明,虽然学生教师希望通过模拟游戏来学习,但如果没有得到彻底的指导,他们可能无法有效地做到这一点。需要进一步的研究来探索这一假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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