Hexagonal mesh-based neural rendering for real-time rendering and fast reconstruction

IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Yisu Zhang, Jianke Zhu, Lixiang Lin
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引用次数: 0

Abstract

Although recent neural rendering-based methods can achieve high-quality geometry and realistic rendering results in multi-view reconstruction, they incur a heavy computational burden on rendering and training, which limits their application scenarios. To address these challenges, we propose an effective mesh-based neural rendering approach which leverages the characteristic of meshes being able to achieve real-time rendering. Besides, a coarse-to-fine scheme is introduced to efficiently extract the initial mesh so as to significantly reduce the reconstruction time. More importantly, we suggest a hexagonal mesh model to preserve surface regularity by constraining the second-order derivatives of its vertices, where only low level of positional encoding is engaged for neural rendering. Experiments show that our approach significantly reduces the rendering time from several tens of seconds to 0.05s compared to methods based on implicit representation. And it can quickly achieve state-of-the-art results in novel view synthesis and reconstruction. Our full implementation will be made publicly available at https://github.com/FuchengSu/FastMesh.
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来源期刊
Computer Vision and Image Understanding
Computer Vision and Image Understanding 工程技术-工程:电子与电气
CiteScore
7.80
自引率
4.40%
发文量
112
审稿时长
79 days
期刊介绍: The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views. Research Areas Include: • Theory • Early vision • Data structures and representations • Shape • Range • Motion • Matching and recognition • Architecture and languages • Vision systems
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