Rehabilitative game-based system for enhancing physical and cognitive abilities of neurological disorders.

IF 3.1 3区 工程技术 Q2 NEUROSCIENCES
Cognitive Neurodynamics Pub Date : 2025-12-01 Epub Date: 2025-03-10 DOI:10.1007/s11571-025-10229-x
Neven Saleh, Ahmed M Salaheldin, Maged Badawi, Ahmed El-Bialy
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Abstract

Neurological disorders affect the nervous system and can impair physical, cognitive, or emotional functions. They often result in challenges such as movement difficulties and the inability to perform daily activities. Common conditions include stroke, traumatic brain injury, and cerebral palsy. Physical therapy is a common approach to managing these disorders. Recently, virtual reality (VR), a technology that creates interactive, simulated environments, has been used in rehabilitation. This study presents a rehabilitative game-based system to improve patients' movements and cognitive abilities. Six games were designed using the Unity platform, namely, "Piano," "Connect," "Drag & Drop," "Little Intelligent," "Memory," and "Hack & Slash." The Oculus Quest 2 VR headset was used to simulate the virtual environment for gaming. A mobile application called "Recover Me" was created to facilitate communication between patients and physiotherapists. A score index was generated for each patient, indicating the performance. It enables monitoring and assessment of the patients, leading to customizing the treatment plan based on progress. The study proposed simulating monitoring and evaluation of the patients by training an artificial neural network model to predict scores for the developed games and consequently indicate the patient's actual status. A dataset of 50 patients with different injuries was used. Results indicate patient satisfaction with gaming and enjoyment. Moreover, a regression analysis was performed to detect the progress level of each patient, indicating that 60% of the tested patients had improved. A low-cost VR game-based system has proven effective in rehabilitating neurological disorders.

基于游戏的康复系统,用于增强神经障碍患者的身体和认知能力。
神经系统疾病影响神经系统,损害身体、认知或情感功能。它们通常会导致行动困难和无法进行日常活动等挑战。常见的情况包括中风、创伤性脑损伤和脑瘫。物理治疗是治疗这些疾病的常用方法。最近,虚拟现实(VR),一种创造交互式、模拟环境的技术,已被用于康复。本研究提出一种基于游戏的康复系统来改善患者的运动和认知能力。我们使用Unity平台设计了6款游戏,分别是《Piano》、《Connect》、《Drag & Drop》、《Little Intelligent》、《Memory》和《Hack & Slash》。Oculus Quest 2 VR头戴设备用于模拟游戏的虚拟环境。一款名为“恢复我”的移动应用程序被开发出来,以促进患者和物理治疗师之间的沟通。为每位患者生成一个分数指数,表明其表现。它可以监测和评估患者,从而根据进展定制治疗计划。该研究提出通过训练人工神经网络模型来模拟患者的监测和评估,以预测开发的游戏的分数,从而表明患者的实际状态。使用了50例不同损伤患者的数据集。结果显示患者对游戏的满意度和乐趣。此外,对每个患者进行回归分析以检测其进展水平,表明60%的被测患者有所改善。一种基于VR游戏的低成本系统已被证明对神经系统疾病的康复有效。
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来源期刊
Cognitive Neurodynamics
Cognitive Neurodynamics 医学-神经科学
CiteScore
6.90
自引率
18.90%
发文量
140
审稿时长
12 months
期刊介绍: Cognitive Neurodynamics provides a unique forum of communication and cooperation for scientists and engineers working in the field of cognitive neurodynamics, intelligent science and applications, bridging the gap between theory and application, without any preference for pure theoretical, experimental or computational models. The emphasis is to publish original models of cognitive neurodynamics, novel computational theories and experimental results. In particular, intelligent science inspired by cognitive neuroscience and neurodynamics is also very welcome. The scope of Cognitive Neurodynamics covers cognitive neuroscience, neural computation based on dynamics, computer science, intelligent science as well as their interdisciplinary applications in the natural and engineering sciences. Papers that are appropriate for non-specialist readers are encouraged. 1. There is no page limit for manuscripts submitted to Cognitive Neurodynamics. Research papers should clearly represent an important advance of especially broad interest to researchers and technologists in neuroscience, biophysics, BCI, neural computer and intelligent robotics. 2. Cognitive Neurodynamics also welcomes brief communications: short papers reporting results that are of genuinely broad interest but that for one reason and another do not make a sufficiently complete story to justify a full article publication. Brief Communications should consist of approximately four manuscript pages. 3. Cognitive Neurodynamics publishes review articles in which a specific field is reviewed through an exhaustive literature survey. There are no restrictions on the number of pages. Review articles are usually invited, but submitted reviews will also be considered.
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