Predicting Anxiety and Depression Based on Video Game Addiction with the Mediating Role of Social Support.

IF 1 4区 医学 Q4 NEUROSCIENCES
Zahra Jahanbakhshi, Nima Rezvani, Motahare Pourhasan, Shirin Ahmadi, Sayed Jafar Ahmadi
{"title":"Predicting Anxiety and Depression Based on Video Game Addiction with the Mediating Role of Social Support.","authors":"Zahra Jahanbakhshi, Nima Rezvani, Motahare Pourhasan, Shirin Ahmadi, Sayed Jafar Ahmadi","doi":"10.62641/aep.v53i2.1745","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Today, computer games have become one of the most popular forms of entertainment, especially among teenagers. While games may have various benefits, video games are shown to have different consequences for players, especially those who are younger, and can be highly addictive. The present research investigated the effect of computer game addiction on anxiety and depression in adolescents with the mediating role of social support.</p><p><strong>Methods: </strong>Overall, 304 adolescents aged 12-18 years old living in Tehran were included in the research through a convenient method. The required data were collected using the Trait-state Anxiety Questionnaire, Depression Scale, Social Support Questionnaire, and Computer Game Addiction Questionnaire and then analyzed using the structural equation model in AMOS software.</p><p><strong>Results: </strong>The results revealed that addiction to computer games had a significant effect on anxiety and depression. In addition, social support could act as a mediator in this relationship and reduce the harmful effects of computer game addiction on anxiety and depression.</p><p><strong>Discussion: </strong>According to the findings, to reduce anxiety and depression related to computer game addiction, it is necessary to pay attention to the improvement of social support for people through providing appropriate treatment plans, informing family and friends, and strengthening social connections and support networks.</p><p><strong>Conclusion: </strong>It is suggested that appropriate treatment programs be designed and implemented to reduce anxiety and depression in individuals with computer game addiction. These programs could include time management, behavior modification, enhancement of communication and social skills, and the provision of adequate social support through families, friends, and professional communities.</p>","PeriodicalId":7251,"journal":{"name":"Actas espanolas de psiquiatria","volume":"53 2","pages":"267-274"},"PeriodicalIF":1.0000,"publicationDate":"2025-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11898247/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Actas espanolas de psiquiatria","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.62641/aep.v53i2.1745","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"NEUROSCIENCES","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Today, computer games have become one of the most popular forms of entertainment, especially among teenagers. While games may have various benefits, video games are shown to have different consequences for players, especially those who are younger, and can be highly addictive. The present research investigated the effect of computer game addiction on anxiety and depression in adolescents with the mediating role of social support.

Methods: Overall, 304 adolescents aged 12-18 years old living in Tehran were included in the research through a convenient method. The required data were collected using the Trait-state Anxiety Questionnaire, Depression Scale, Social Support Questionnaire, and Computer Game Addiction Questionnaire and then analyzed using the structural equation model in AMOS software.

Results: The results revealed that addiction to computer games had a significant effect on anxiety and depression. In addition, social support could act as a mediator in this relationship and reduce the harmful effects of computer game addiction on anxiety and depression.

Discussion: According to the findings, to reduce anxiety and depression related to computer game addiction, it is necessary to pay attention to the improvement of social support for people through providing appropriate treatment plans, informing family and friends, and strengthening social connections and support networks.

Conclusion: It is suggested that appropriate treatment programs be designed and implemented to reduce anxiety and depression in individuals with computer game addiction. These programs could include time management, behavior modification, enhancement of communication and social skills, and the provision of adequate social support through families, friends, and professional communities.

求助全文
约1分钟内获得全文 求助全文
来源期刊
Actas espanolas de psiquiatria
Actas espanolas de psiquiatria 医学-精神病学
CiteScore
1.70
自引率
6.70%
发文量
46
审稿时长
>12 weeks
期刊介绍: Actas Españolas de Psiquiatría publicará de manera preferente trabajos relacionados con investigación clínica en el área de la Psiquiatría, la Psicología Clínica y la Salud Mental.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信