Game-Based Learning Effects on Student Engagement and Outcomes in Clinical Therapeutics Courses

IF 3.8 4区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Anne M. Masich, Leigh Anne Hylton Gravatt, Benjamin Van Tassell, Haley Bresnahan, Daniel Deanhofer, Laura Frankart, Krista L. Donohoe
{"title":"Game-Based Learning Effects on Student Engagement and Outcomes in Clinical Therapeutics Courses","authors":"Anne M. Masich,&nbsp;Leigh Anne Hylton Gravatt,&nbsp;Benjamin Van Tassell,&nbsp;Haley Bresnahan,&nbsp;Daniel Deanhofer,&nbsp;Laura Frankart,&nbsp;Krista L. Donohoe","doi":"10.1016/j.ajpe.2025.101387","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><div>To determine whether the integration of game-based learning (GBL) strategies throughout 2 Clinical Therapeutics Module (CTM) courses increased student engagement and learning.</div></div><div><h3>Methods</h3><div>GBL competitions (Olympics, Harry Potter) were implemented in 2 CTM courses in the second year pharmacy and third year pharmacy (P3) of the Doctor of Pharmacy program. Course grades were collected, and class participation was documented through direct observation. Students completed a brief survey at the end of each course regarding their perceptions of engagement and learning in GBL CTM courses compared to previous non-GBL CTM courses. Participation in both the competitions and surveys was optional.</div></div><div><h3>Results</h3><div>Nearly all second year pharmacy and P3 students (97.6%) participated in the GBL competition in the 2 CTM courses. P3 students who actively participated in the gaming competition by answering questions at least 5 times during class were more likely to earn an A in the course than those who did not (odds ratio 4.02, 95% CI 1.66–9.74). A total of 75 students (45.5%) responded to the gamification survey. The overall average engagement score (scale 1–10) was higher in the GBL courses than in prior non-GBL CTM courses (7.26 vs 5.76, respectively). Most students (84%) agreed that the gaming competitions should continue in the future.</div></div><div><h3>Conclusions</h3><div>The integration of GBL throughout the 2 CTM courses was well received by the students and led to increased engagement compared to the previous non-GBL CTM courses. Additionally, participating in GBL had a positive impact on P3 students' grades.</div></div>","PeriodicalId":55530,"journal":{"name":"American Journal of Pharmaceutical Education","volume":"89 4","pages":"Article 101387"},"PeriodicalIF":3.8000,"publicationDate":"2025-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"American Journal of Pharmaceutical Education","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0002945925000324","RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0

Abstract

Objective

To determine whether the integration of game-based learning (GBL) strategies throughout 2 Clinical Therapeutics Module (CTM) courses increased student engagement and learning.

Methods

GBL competitions (Olympics, Harry Potter) were implemented in 2 CTM courses in the second year pharmacy and third year pharmacy (P3) of the Doctor of Pharmacy program. Course grades were collected, and class participation was documented through direct observation. Students completed a brief survey at the end of each course regarding their perceptions of engagement and learning in GBL CTM courses compared to previous non-GBL CTM courses. Participation in both the competitions and surveys was optional.

Results

Nearly all second year pharmacy and P3 students (97.6%) participated in the GBL competition in the 2 CTM courses. P3 students who actively participated in the gaming competition by answering questions at least 5 times during class were more likely to earn an A in the course than those who did not (odds ratio 4.02, 95% CI 1.66–9.74). A total of 75 students (45.5%) responded to the gamification survey. The overall average engagement score (scale 1–10) was higher in the GBL courses than in prior non-GBL CTM courses (7.26 vs 5.76, respectively). Most students (84%) agreed that the gaming competitions should continue in the future.

Conclusions

The integration of GBL throughout the 2 CTM courses was well received by the students and led to increased engagement compared to the previous non-GBL CTM courses. Additionally, participating in GBL had a positive impact on P3 students' grades.
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
4.30
自引率
15.20%
发文量
114
期刊介绍: The Journal accepts unsolicited manuscripts that have not been published and are not under consideration for publication elsewhere. The Journal only considers material related to pharmaceutical education for publication. Authors must prepare manuscripts to conform to the Journal style (Author Instructions). All manuscripts are subject to peer review and approval by the editor prior to acceptance for publication. Reviewers are assigned by the editor with the advice of the editorial board as needed. Manuscripts are submitted and processed online (Submit a Manuscript) using Editorial Manager, an online manuscript tracking system that facilitates communication between the editorial office, editor, associate editors, reviewers, and authors. After a manuscript is accepted, it is scheduled for publication in an upcoming issue of the Journal. All manuscripts are formatted and copyedited, and returned to the author for review and approval of the changes. Approximately 2 weeks prior to publication, the author receives an electronic proof of the article for final review and approval. Authors are not assessed page charges for publication.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信