Capturing the Experiences of Simulated Writing for Novice Virtual Reality Users

IF 1.6 2区 文学 Q2 COMMUNICATION
Rich Shivener;Jason Tham
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引用次数: 0

Abstract

Introduction: Modern virtual-reality (VR) systems afford opportunities to study how writers adapt their everyday writing practices to virtual environments while adjusting to real-world materiality. Based on a multi-institutional study of writers’ activities, this tutorial offers recommendations for designing and conducting test sessions to capture the user experience of first-time VR users in simulated writing scenarios. Key concepts: We situate VR within existing literature regarding design, human–computer interaction, usability, and the notions of presence, embodiment, and materiality. Key lessons: We present five key lessons to consider for testing writing in VR. 1. Space matters when studying participants writing with technologies. 2. Some VR applications are exclusive to devices. 3. A focus on brief tasks anticipates what writers will encounter when they write with a VR headset for the first time ever or in a professional context. 4. For understanding embodied actions, researchers should also capture the first-person view of the participant wearing the designated headset. 5. Media-rich transcripts create records of what was spoken in the sessions as well as notating, through text and media, what actions were taken by participants. Implications for practice: VR research depends on institutional infrastructure, embodied participation, and researcher intervention to adjust usability testing and mental models. These challenges provide exciting opportunities for TPC research and classroom projects that introduce VR.
捕捉新手虚拟现实用户的模拟写作体验
简介:现代虚拟现实(VR)系统提供了研究作家如何将他们的日常写作实践适应虚拟环境,同时适应现实世界物质的机会。基于对作家活动的多机构研究,本教程提供了设计和进行测试会话的建议,以捕获虚拟现实用户在模拟写作场景中的首次用户体验。关键概念:我们将VR置于现有的关于设计、人机交互、可用性以及存在、体现和物质性的概念的文献中。关键教训:我们提出了在VR中测试写作的五个关键教训。1. 在研究参与者使用技术写作时,空间很重要。2. 一些VR应用程序是设备独有的。3. 专注于简短的任务,可以预测作者在第一次使用VR头显或在专业环境中写作时会遇到什么。4. 为了理解具身行为,研究人员还应该捕捉佩戴指定耳机的参与者的第一人称视角。5. 富媒体记录可以记录会议中所说的内容,并通过文本和媒体记录与会者采取的行动。对实践的启示:虚拟现实研究依赖于制度基础设施、具体参与和研究者干预来调整可用性测试和心理模型。这些挑战为TPC研究和引入VR的课堂项目提供了令人兴奋的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.20
自引率
11.80%
发文量
45
期刊介绍: The IEEE Transactions on Professional Communication is a peer-reviewed journal devoted to applied research on professional communication—including but not limited to technical and business communication. Papers should address the research interests and needs of technical communicators, engineers, scientists, information designers, editors, linguists, translators, managers, business professionals, and others from around the globe who practice, conduct research on, and teach others about effective professional communication. The Transactions publishes original, empirical research that addresses one of these contexts: The communication practices of technical professionals, such as engineers and scientists The practices of professional communicators who work in technical or business environments Evidence-based methods for teaching and practicing professional and technical communication.
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