Impact of viewer-streamer-content congruence on users’ behavioral intention in virtual streaming: The moderating effect of role-playing

IF 5.9 3区 管理学 Q1 BUSINESS
Yuangao Chen, Luonan Li, Wangyue Zhou
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引用次数: 0

Abstract

Virtual streaming, a novel and distinctive form of live streaming, has recently attracted considerable scholarly attention. However, few studies have focused on the elements that influence user behavioral intentions in virtual streaming. Based on consistency theory and dramaturgical theory, this study explores the impact of three dimensions of consistency, namely, streamer’s persona-live content congruence (PC), viewer’s interest-live content congruence (IC), and viewer’s value-streamer’s value congruence (VE), on immersion, attitude, and user behavioral intentions, as well as the moderating effect of role-playing ability. The research model is built combining literature analysis and semi-structured interviews, while empirical research is conducted based on the survey data of virtual streaming users. The results indicate that IC and VE exert a positive effect on users’ immersion, which in turn positively affects their attitude and behavioral intentions. Furthermore, the role-playing ability of virtual streamers positively moderates the relationship between IC and immersion, whereas it negatively moderates the relationship between PC and immersion. This study provides theoretical insights on virtual streaming and contributes managerial implications for practitioners.
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来源期刊
Electronic Commerce Research and Applications
Electronic Commerce Research and Applications 工程技术-计算机:跨学科应用
CiteScore
10.10
自引率
8.30%
发文量
97
审稿时长
63 days
期刊介绍: Electronic Commerce Research and Applications aims to create and disseminate enduring knowledge for the fast-changing e-commerce environment. A major dilemma in e-commerce research is how to achieve a balance between the currency and the life span of knowledge. Electronic Commerce Research and Applications will contribute to the establishment of a research community to create the knowledge, technology, theory, and applications for the development of electronic commerce. This is targeted at the intersection of technological potential and business aims.
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