Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros
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引用次数: 0

Abstract

Extended Reality (XR) is evolving rapidly, offering new paradigms for humancomputer interaction. This position paper argues that integrating Large Language Models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: (1) Perception and Situational Awareness, (2) Knowledge Modeling and Reasoning, and (3) Visualization and Interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.

下一代XR系统-大型语言模型满足增强和虚拟现实。
扩展现实(XR)正在迅速发展,为人机交互提供了新的范例。本文认为,将大型语言模型(llm)与XR系统集成代表了向更智能、上下文感知和自适应混合现实体验的根本转变。我们提出了建立在三个关键支柱上的结构化框架:(1)感知和态势感知,(2)知识建模和推理,(3)可视化和交互。我们相信,在XR环境中利用llm可以增强态势感知、实时知识检索和动态用户交互,超越传统的XR功能。我们强调了这种整合在神经康复、安全培训和建筑设计方面的潜力,同时强调了隐私、透明度和包容性等伦理考虑。这一愿景旨在激发讨论,推动研究朝着更智能、以人为本的XR系统发展。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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