Ana Patrícia Rocha, Afonso Guimarães, Ilídio C. Oliveira, José Maria Fernandes, Miguel Oliveira e Silva, Samuel Silva, António Teixeira
{"title":"In-bed gesture recognition to support the communication of people with Aphasia","authors":"Ana Patrícia Rocha, Afonso Guimarães, Ilídio C. Oliveira, José Maria Fernandes, Miguel Oliveira e Silva, Samuel Silva, António Teixeira","doi":"10.1016/j.pmcj.2025.102029","DOIUrl":null,"url":null,"abstract":"<div><div>People with language impairments can have difficulties expressing themselves to others, leading to major limitations to their safety, independence, and quality of life in general. Aphasia is an example of an acquired language impairment that affects many people (around 2 million in the United States), being commonly caused by stroke, but also by other brain injuries. Several augmentative and alternative communication solutions are available to help people with communication difficulties, but they are generally not suitable for all contexts of use (e.g., lying in bed). In the scope of the “APH-ALARM” project, which aimed at developing solutions to support people with Aphasia, we envision a system for the bedroom that enables conveying messages to be sent to a caregiver or relative, for example. Focusing on gesture input, in this contribution, we investigated if smartwatch sensors and machine learning (ML) can be used to recognise arm gestures executed while lying. We explored different factors, namely the feature set, size of the sliding window used for feature extraction, and ML classifier. The results obtained with data gathered from ten subjects are promising, with the best factor combinations for the user-independent solution leading to a mean macro F1 score of 94% or 95%. They demonstrate the potential of using wearables to develop a gesture input modality for the in-bed scenario, which can also potentially be extended to other contexts (e.g., sitting in a bed, chair, or sofa, or standing). This research also provides useful insights that inform future work, including the development and deployment of communication support systems that can benefit not only people with communication difficulties (e.g., more independence), but also those caring for them (e.g., more peace of mind).</div></div>","PeriodicalId":49005,"journal":{"name":"Pervasive and Mobile Computing","volume":"109 ","pages":"Article 102029"},"PeriodicalIF":3.0000,"publicationDate":"2025-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pervasive and Mobile Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1574119225000185","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
People with language impairments can have difficulties expressing themselves to others, leading to major limitations to their safety, independence, and quality of life in general. Aphasia is an example of an acquired language impairment that affects many people (around 2 million in the United States), being commonly caused by stroke, but also by other brain injuries. Several augmentative and alternative communication solutions are available to help people with communication difficulties, but they are generally not suitable for all contexts of use (e.g., lying in bed). In the scope of the “APH-ALARM” project, which aimed at developing solutions to support people with Aphasia, we envision a system for the bedroom that enables conveying messages to be sent to a caregiver or relative, for example. Focusing on gesture input, in this contribution, we investigated if smartwatch sensors and machine learning (ML) can be used to recognise arm gestures executed while lying. We explored different factors, namely the feature set, size of the sliding window used for feature extraction, and ML classifier. The results obtained with data gathered from ten subjects are promising, with the best factor combinations for the user-independent solution leading to a mean macro F1 score of 94% or 95%. They demonstrate the potential of using wearables to develop a gesture input modality for the in-bed scenario, which can also potentially be extended to other contexts (e.g., sitting in a bed, chair, or sofa, or standing). This research also provides useful insights that inform future work, including the development and deployment of communication support systems that can benefit not only people with communication difficulties (e.g., more independence), but also those caring for them (e.g., more peace of mind).
期刊介绍:
As envisioned by Mark Weiser as early as 1991, pervasive computing systems and services have truly become integral parts of our daily lives. Tremendous developments in a multitude of technologies ranging from personalized and embedded smart devices (e.g., smartphones, sensors, wearables, IoTs, etc.) to ubiquitous connectivity, via a variety of wireless mobile communications and cognitive networking infrastructures, to advanced computing techniques (including edge, fog and cloud) and user-friendly middleware services and platforms have significantly contributed to the unprecedented advances in pervasive and mobile computing. Cutting-edge applications and paradigms have evolved, such as cyber-physical systems and smart environments (e.g., smart city, smart energy, smart transportation, smart healthcare, etc.) that also involve human in the loop through social interactions and participatory and/or mobile crowd sensing, for example. The goal of pervasive computing systems is to improve human experience and quality of life, without explicit awareness of the underlying communications and computing technologies.
The Pervasive and Mobile Computing Journal (PMC) is a high-impact, peer-reviewed technical journal that publishes high-quality scientific articles spanning theory and practice, and covering all aspects of pervasive and mobile computing and systems.