Using Hologram-Based Augmented Reality in Anatomy Learning: The TEACHANATOMY Randomized Trial.

IF 5.3 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
L Zingg, M Häusler, J Hein, S Jecklin, S Kottner, D Gascho, N Cavalcanti, P Voinov, T Götschi, F Carrillo, F Lagler, P Fürnstahl, M Farshad
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Abstract

Purpose: Augmented reality (AR) can generate realistic holograms overlaid on the real-word environment to provide an interactive learning experience. However, further research is needed to assess the impact of such technologies on knowledge acquisition. This study aims to evaluate the efficacy of an AR learning application in anatomy education.

Method: TEACHANATOMY, a controlled, randomized trial, was conducted from September 14-October 24, 2022, at the University of Zurich and Federal Institute of Technology. It included first- and second-year medical students with no prior anatomy education and compared learning with an interactive hologram-based AR learning application module incorporating adaptive learning technology and gamification elements with traditional learning (TL) methods, including textbooks, videos, and online resources. Forty-eight participants were randomly allocated to the AR or TL group. The primary outcome consisted of the scores on the theoretical and practical knowledge test sections. Secondary outcomes included adverse health symptoms and user experience.

Results: The AR group performed significantly better on both theoretical (median [IQR] scores: AR: 18.8 [16.6-20.0]; TL: 9.4 [7.7-11.3]; P < .001) and practical (AR: 14.0 [12.3-14.7]; TL: 5.0 [4.0-6.0]; P < .001) knowledge test sections. The most common adverse health symptoms were headache, reported by 13/24 (54.2%) TL participants and 9/24 (37.5%) AR participants, and fatigue, experienced by 13/24 (54.2%) TL participants and 2/24 (8.3%) AR participants. All participants evaluated learning with TEACHANATOMY as a positive experience, rating it as efficient and easy to understand. All participants agreed learning with AR can be beneficial in learning anatomy, with 89.6% (43/48) and 100% (48/48) expressing willingness to use AR as a learning tool for theoretical and practical anatomy learning, respectively.

Conclusions: Findings show a short-term learning benefit with the use of the TEACHANATOMY learning application, thus supporting the implementation of interactive hologram-based AR technologies to improve knowledge in anatomy education.

在解剖学学习中使用基于全息图的增强现实:TEACHANATOMY随机试验。
目的:增强现实(AR)可以生成叠加在真实世界环境上的逼真全息图,以提供交互式学习体验。然而,需要进一步的研究来评估这些技术对知识获取的影响。本研究旨在评估AR学习在解剖学教学中的应用效果。方法:TEACHANATOMY是一项随机对照试验,于2022年9月14日至10月24日在苏黎世大学和联邦理工学院进行。该研究包括没有受过解剖学教育的一年级和二年级医学生,并将学习与基于交互式全息图的AR学习应用模块进行比较,该模块将自适应学习技术和游戏化元素与传统学习(TL)方法(包括教科书、视频和在线资源)相结合。48名参与者被随机分配到AR组或TL组。主要结果包括理论知识和实践知识测试部分的分数。次要结局包括不良健康症状和用户体验。结果:AR组在理论[IQR]评分中位数:AR: 18.8 [16.6-20.0];Tl: 9.4 [7.7-11.3];P < 0.001)和实用(AR: 14.0 [12.3-14.7];Tl: 5.0 [4.0-6.0];P < .001)。最常见的不良健康症状是头痛,13/24 (54.2%)TL参与者和9/24 (37.5%)AR参与者报告,疲劳,13/24 (54.2%)TL参与者和2/24 (8.3%)AR参与者报告。所有参与者都评价用TEACHANATOMY学习是一种积极的体验,认为它高效且易于理解。所有参与者都同意使用AR学习对学习解剖学有益,分别有89.6%(43/48)和100%(48/48)的参与者表示愿意将AR作为理论和实践解剖学学习的学习工具。结论:研究结果表明,使用TEACHANATOMY学习应用程序可以获得短期的学习效益,从而支持基于交互式全息图的AR技术的实施,以提高解剖学教育中的知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Academic Medicine
Academic Medicine 医学-卫生保健
CiteScore
7.80
自引率
9.50%
发文量
982
审稿时长
3-6 weeks
期刊介绍: Academic Medicine, the official peer-reviewed journal of the Association of American Medical Colleges, acts as an international forum for exchanging ideas, information, and strategies to address the significant challenges in academic medicine. The journal covers areas such as research, education, clinical care, community collaboration, and leadership, with a commitment to serving the public interest.
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