Reducing stereo ray-tracing budget with 3D warping and perception-driven reconstruction

IF 1.7 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC
Zhongye Shen, Chunyi Chen, Haiyang Hu, Yunbiao Liu, Ripei Zhang
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引用次数: 0

Abstract

Monte Carlo ray tracing can produce high-fidelity stereo renderings of 3D scenes. However, the computational costs associated with shading indirect illumination can be prohibitively expensive. While techniques like reprojection and reconstruction have been employed to reduce the inherent redundancy in stereo rendering, they often fall short in addressing issues like remaining holes and appearing artifacts, particularly in the case of specular reflections. In this paper, we introduce a stereo rendering method that leverages both ray tracing and 3D warping, incorporating techniques for reusing indirect illumination calculations and perception-driven reconstructions. At the pre-rendering stage, we reuse indirect illumination calculations in the background and 3D warping regions, resulting in significant savings of indirect illumination calculations in the testing scenes. For the remaining holes, we adopt a sparse sampling strategy for representative pixels, guided by saliency maps. We iteratively reconstruct indirect illumination, employing a stopping criterion based on just noticeable difference thresholds. Through equal-sample experiments, we showcase the efficiency achieved by the proposed method in reducing high-level sampling costs for 87.688% ~ 99.581% regions of the test scenes. Furthermore, the proposed method excels in accurately rendering both diffuse and specular reflections, ultimately enhancing the overall visual perception quality.

Abstract Image

通过3D扭曲和感知驱动重建减少立体光线跟踪预算
蒙特卡罗光线追踪可以生成高保真的3D场景立体渲染。然而,与遮阳间接照明相关的计算成本可能非常昂贵。虽然像重投影和重建这样的技术已经被用来减少立体渲染中固有的冗余,但它们在解决诸如剩余洞和出现伪影之类的问题时往往不足,特别是在镜面反射的情况下。在本文中,我们介绍了一种利用光线追踪和3D翘曲的立体渲染方法,结合了重复使用间接照明计算和感知驱动重建的技术。在预渲染阶段,我们在背景和3D翘曲区域重用间接照明计算,从而大大节省了测试场景中的间接照明计算。对于剩余的孔,我们采用稀疏采样策略,以显著性图为指导,对代表性像素进行采样。我们迭代重建间接照明,采用基于仅显著差异阈值的停止准则。通过等样本实验,我们证明了该方法在87.688% ~ 99.581%的测试场景区域内降低了高阶采样成本的效率。此外,该方法能够准确地渲染漫反射和镜面反射,最终提高整体视觉感知质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of the Society for Information Display
Journal of the Society for Information Display 工程技术-材料科学:综合
CiteScore
4.80
自引率
8.70%
发文量
98
审稿时长
3 months
期刊介绍: The Journal of the Society for Information Display publishes original works dealing with the theory and practice of information display. Coverage includes materials, devices and systems; the underlying chemistry, physics, physiology and psychology; measurement techniques, manufacturing technologies; and all aspects of the interaction between equipment and its users. Review articles are also published in all of these areas. Occasional special issues or sections consist of collections of papers on specific topical areas or collections of full length papers based in part on oral or poster presentations given at SID sponsored conferences.
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