The effect of serious game on the level of anxiety, fear, knowledge of hospitalized children and level of anxiety in their parents

IF 2.1 4区 医学 Q2 NURSING
Hilal Parlak Sert PHD, RN , Hatice Başkale PHD, RN
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引用次数: 0

Abstract

Background

Serious games can be used to increase the knowledge level of hospitalized children and reduce their anxiety levels and fear of medical procedures.

Objectives

This randomized controlled study was conducted to examine the effects of the developed serious game on children's anxiety, fear and knowledge levels and their parents' anxiety levels.

Methods

For this randomized controlled trial, a pre-test-post-test experimental study method was used, guided by the CONSORT checklist. The sample consisted of 70 children aged 8–12 years and their parents. Sociodemographic Data Collection Form, Fear Scale of Medical Treatment, Clinical Knowledge Form, State-trait Anxiety Inventory for Children and for Adults were used to data collection.

Results

As a result of the study, it has been found that serious gaming affects the state and trait anxiety levels, medical treatment fear levels and clinical knowledge levels of hospitalized children aged 8–12 years. It was determined that the state anxiety of the parents of the children participating in the study decreased, their trait anxiety is not affected.

Conclusion

In children aged 8–12 years, the use of serious game increased knowledge and decreased anxiety and fear of medical procedures. Larger studies involving parents are needed.

Application to practice

Nurses are healthcare professionals who play a key role in managing anxiety through non-pharmacological interventions. Opportunities should be created for nurses to use artificial intelligence in their own initiatives and transfer it to the clinical environment. It is the first Turkish serious game developed by nurses.
严肃游戏对住院儿童焦虑、恐惧、知识水平及家长焦虑水平的影响
严肃游戏可以用来提高住院儿童的知识水平,减少他们的焦虑水平和对医疗程序的恐惧。目的通过随机对照研究,探讨开发的严肃游戏对儿童焦虑、恐惧、知识水平及家长焦虑水平的影响。方法本随机对照试验采用前测后测实验研究方法,以CONSORT核对表为指导。样本包括70名8-12岁的儿童和他们的父母。采用《社会人口学数据收集表》、《医疗恐惧量表》、《临床知识表》、《儿童-成人状态-特质焦虑量表》收集数据。结果研究发现,重度游戏对8 ~ 12岁住院儿童的状态与特质焦虑水平、医疗恐惧水平和临床知识水平有影响。结果表明,参与研究的儿童的父母的状态焦虑有所下降,但他们的特质焦虑不受影响。结论在8-12岁的儿童中,使用严肃游戏可以增加知识,减少对医疗程序的焦虑和恐惧。需要对父母进行更大规模的研究。护士是通过非药物干预在管理焦虑方面发挥关键作用的医疗保健专业人员。应该创造机会,让护士主动使用人工智能,并将其转移到临床环境中。这是土耳其第一款由护士开发的严肃游戏。
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来源期刊
CiteScore
3.70
自引率
8.30%
发文量
291
审稿时长
65 days
期刊介绍: Official Journal of the Society of Pediatric Nurses and the Pediatric Endocrinology Nursing Society (PENS) The Journal of Pediatric Nursing: Nursing Care of Children and Families (JPN) is interested in publishing evidence-based practice, quality improvement, theory, and research papers on a variety of topics from US and international authors. JPN is the official journal of the Society of Pediatric Nurses and the Pediatric Endocrinology Nursing Society. Cecily L. Betz, PhD, RN, FAAN is the Founder and Editor in Chief. Journal content covers the life span from birth to adolescence. Submissions should be pertinent to the nursing care needs of healthy and ill infants, children, and adolescents, addressing their biopsychosocial needs. JPN also features the following regular columns for which authors may submit brief papers: Hot Topics and Technology.
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