Inefficiency in a frictionless market

IF 1 3区 经济学 Q3 ECONOMICS
Keith Jin Deng Chan
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引用次数: 0

Abstract

Gale and Sabourian (2006) argue that Markov strategies in dynamic matching and bargaining games accommodate non-competitive behavior: with heterogeneous players, outcomes may be inefficient. In this paper, I show that their corroborating example with four players does not comprise a Markov perfect equilibrium (MPE). In fact, I show that all MPEs must be efficient in their setting with only four players. Nevertheless, I construct a continuum of inefficient equilibria in a balanced market with six players. Key to the construction is the dispersion of reservation prices to render inefficient trades individually rational, yet sufficient dynamics of continuation payoffs can be supported only with at least six players. Consequently, inefficiencies are driven by the interplay of heterogeneous valuations and strategic uncertainty from the number of players in the market.
无摩擦市场中的低效率
Gale和Sabourian(2006)认为,动态匹配和议价博弈中的马尔可夫策略适应非竞争行为:对于异质参与者,结果可能是低效的。在本文中,我证明了他们与四个参与者的佐证示例不包含马尔可夫完美均衡(MPE)。事实上,我证明了在只有4名球员的情况下,所有的mpe都必须是高效的。然而,我在一个有六个参与者的均衡市场中构建了一个无效率均衡的连续体。构建的关键是保留价格的分散,以使低效的交易单独理性,但只有至少六个参与者才能支持持续收益的充分动态。因此,低效率是由异质性估值和市场参与者数量的战略不确定性的相互作用驱动的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.90
自引率
9.10%
发文量
148
期刊介绍: Games and Economic Behavior facilitates cross-fertilization between theories and applications of game theoretic reasoning. It consistently attracts the best quality and most creative papers in interdisciplinary studies within the social, biological, and mathematical sciences. Most readers recognize it as the leading journal in game theory. Research Areas Include: • Game theory • Economics • Political science • Biology • Computer science • Mathematics • Psychology
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