LossLens: Diagnostics for Machine Learning Through Loss Landscape Visual Analytics.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tiankai Xie, Jiaqing Chen, Yaoqing Yang, Caleb Geniesse, Ge Shi, Ajinkya Chaudhari, John Kevin Cava, Michael W Mahoney, Talita Perciano, Gunther H Weber, Ross Maciejewski
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Abstract

Modern machine learning often relies on optimizing a neural network's parameters using a loss function to learn complex features. Beyond training, examining the loss function with respect to a network's parameters (i.e., as a loss landscape) can reveal insights into the architecture and learning process. While the local structure of the loss landscape surrounding an individual solution can be characterized using a variety of approaches, the global structure of a loss landscape, which includes potentially many local minima corresponding to different solutions, remains far more difficult to conceptualize and visualize. To address this difficulty, we introduce LossLens, a visual analytics framework that explores loss landscapes at multiple scales. LossLens integrates metrics from global and local scales into a comprehensive visual representation, enhancing model diagnostics. We demonstrate LossLens through two case studies: visualizing how residual connections influence a ResNet-20, and visualizing how physical parameters influence a physics-informed neural network (PINN) solving a simple convection problem.

LossLens:通过损失景观视觉分析进行机器学习诊断。
现代机器学习通常依赖于使用损失函数来优化神经网络的参数来学习复杂的特征。除了训练之外,检查网络参数的损失函数(即,作为损失景观)可以揭示对架构和学习过程的见解。虽然围绕单个解决方案的损失格局的局部结构可以使用各种方法来表征,但损失格局的整体结构,其中可能包括与不同解决方案对应的许多局部最小值,仍然难以概念化和可视化。为了解决这个问题,我们引入了LossLens,这是一个视觉分析框架,可以在多个尺度上探索损失景观。LossLens将来自全球和局部尺度的指标集成到全面的视觉表示中,增强了模型诊断。我们通过两个案例研究来演示LossLens:可视化剩余连接如何影响ResNet-20,以及可视化物理参数如何影响物理信息神经网络(PINN)解决简单对流问题。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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