María Ángeles Martín-Lara, Deisi Altmajer, José María Vicaria, Mario J. Muñoz-Batista
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引用次数: 0
Abstract
This article explores the effectiveness of gamification in the course “Design of Chemical Products and Processes” of the Master’s Degree in Chemical Engineering at the University of Granada. In particular, the gamified educational activities were developed in the thematic block on the economic analysis of chemical processes over three academic years. The gamification activities implemented included dominoes, bingo, word search, hangman, and passing the word. The results indicate that these activities improved student motivation, participation, and learning. Additionally, a positive perception of collaboration and teamwork was observed. Gamification not only made learning more attractive but also fostered deeper and more meaningful learning, providing empirical evidence of its benefits in higher education. The study includes a description of the activities conducted, perception and evaluation questionnaires from students regarding the proposed activities, and an assessment of the results (surveys and acquired competencies). This allows for identifying the advantages and improvements for future courses.
期刊介绍:
Education for Chemical Engineers was launched in 2006 with a remit to publisheducation research papers, resource reviews and teaching and learning notes. ECE is targeted at chemical engineering academics and educators, discussing the ongoingchanges and development in chemical engineering education. This international title publishes papers from around the world, creating a global network of chemical engineering academics. Papers demonstrating how educational research results can be applied to chemical engineering education are particularly welcome, as are the accounts of research work that brings new perspectives to established principles, highlighting unsolved problems or indicating direction for future research relevant to chemical engineering education. Core topic areas: -Assessment- Accreditation- Curriculum development and transformation- Design- Diversity- Distance education-- E-learning Entrepreneurship programs- Industry-academic linkages- Benchmarking- Lifelong learning- Multidisciplinary programs- Outreach from kindergarten to high school programs- Student recruitment and retention and transition programs- New technology- Problem-based learning- Social responsibility and professionalism- Teamwork- Web-based learning